Checkmate is a hybrid between Chess and the management game genre. By combining a management element with the strategy part of Chess, this game creates an unique experience for all ages.

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New traps, improved shaders, different gameplay design & much more!

New traps, improved shaders, different gameplay design & much more!

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An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!

Checkmate is BACK!

Checkmate is BACK!

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The game gets a full re-write and overhaul. Click inside to read why this is, how this is going to happen and why this is important to you!

Working through the feedback!

Working through the feedback!

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I talk a little bit about the feedback I've gotten, how I've interpreted this feedback and what I did to solve the issues people were having!

Semi-public alpha release!

Semi-public alpha release!

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The semi-public alpha is here! Look inside for more details on where to play, and what "semi-public" *actually* means! :D

Happy new year! + Upcoming demo

Happy new year! + Upcoming demo

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Happy new year! I discuss the new features to Checkmate + I inform y'all a little about the upcoming public alpha...

Another new week of updates!

Another new week of updates!

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Multi-selection, a completely new options menu and a lot of more cool content from the past two weeks! :)

New researches, buildings and more!

New researches, buildings and more!

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I've been working on revising a bunch of mechanics this week, and this includes new researches, buildings and a lot more cool stuff!

'Checkmate' got Greenlit!

'Checkmate' got Greenlit!

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I almost gave up hope, but then, out of nowhere, I got GREENLIT! :D Click the post to read more about what's going to happen to the game now that this...

It's like a whole new game...

It's like a whole new game...

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I've changed the shadows, added some saturation and now the game looks like something completely different. But it looks really cool now!

I'm on Greenlight!

I'm on Greenlight!

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I've finally gotten onto Greenlight! Go vote "Yes"!

The demo is coming soon! (+ trailer)

The demo is coming soon! (+ trailer)

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It's been a bit of a wait, but the demo version is going to hit the downloads section anytime soon! Hype!

Polishing up the demo...

Polishing up the demo...

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I've added the last couple of new features for the demo, and I'm currently working on polishing it up!

Demo delayed, more features to come...

Demo delayed, more features to come...

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The demo release will be delayed, but in return there'll be more features within the demo!

A little teaser...

A little teaser...

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I give away a little preview of some of the scenario's which'll be inside the demo + video solutions! Can you figure them out?

Greenlight is coming...

Greenlight is coming...

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A little introduction to what's going to happen when I boot the Greenlight campaign. I also ramble about upcoming features.

Introducing the menu screen! (and more...)

Introducing the menu screen! (and more...)

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There's a cool new menu screen, and it's a must-see!

Weekly Recap: 21-3-2016 -> 28-3-2016

Weekly Recap: 21-3-2016 -> 28-3-2016

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In this Weekly Recap, I discuss the new AI and a couple of additional minor changes to the game.

Sweet Graphics Update!

Sweet Graphics Update!

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I discuss some of the new features, and show off the cool new graphical additions to the game!

How actual chess is used to improve Checkmate

How actual chess is used to improve Checkmate

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I've been playing a bit of chess, and today I dicuss why I've doing this and what the results have been.

Weekly Recap: 19-2-2016 -> 28-2-2016

Weekly Recap: 19-2-2016 -> 28-2-2016

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Another weekly recap in which I show a video instead of a blog!

Weekly Recap: 13-2-2016 -> 19-2-2016

Weekly Recap: 13-2-2016 -> 19-2-2016

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Another weekly recap! I'm going to discuss all of the new tweaks, additions, rebalances, etc. this time!

What's next - Discussion

What's next - Discussion

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I discuss the upcoming features for the coming weeks!

Mid-Weekly Recap!

Mid-Weekly Recap!

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An unexpected recap about the new features added in the past three days. And oh, boy.. it's quite the list.

Weekly Recap: 30-1-2016 -> 6-2-2016

Weekly Recap: 30-1-2016 -> 6-2-2016

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In this weekly recap, I discuss the new features added this week, such as: Land borders, towers and more pawn control!

Weekly Recap: 23-1-2016 -> 30-1-2016

Weekly Recap: 23-1-2016 -> 30-1-2016

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I discuss all the features added this week, such as pawn movement, collision updates, and more!

Weekly Recap: 16-1-2016 -> 23-1-2016

Weekly Recap: 16-1-2016 -> 23-1-2016

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All the new features which have been added this week, in one neat overview video + blog!

I'm live on IndieDB!

I'm live on IndieDB!

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A small introduction about my game, why I'm developping this, and what YOU can expect within the coming weeks!