Checkmate is a hybrid between Chess and the management game genre. By combining a management element with the strategy part of Chess, this game creates an unique experience for all ages.

Post news Report RSS The demo is coming soon! (+ trailer)

It's been a bit of a wait, but the demo version is going to hit the downloads section anytime soon! Hype!

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The demo is coming soon!

2-6-2016

Hi there!

I know y'all had to wait quite a bit for this moment, but it's finally here: The demo release of Checkmate! Well.. not yet, but planned somewhere for release next week.

checkmate menu


I've been working on adding a lot of polish onto every surface I could imagine (in-game, of course). I really want the demo to be quality content, which is why I delayed the release ever so slightly.

As discussed previously, there'll be a bunch of features in the demo:

  • Classic mode: Play the full game - Research, discover and build everything up from the ground. This mode is the way Checkmate is meant to be played.
  • Sandbox mode: Toy around by placing buildings and pieces for free. Create big wars, build a massive city or set yourself a challenge; It's all up to you!
  • Board mode: Practice your strategy skills by playing with the pieces on a care-free 8x8 chessboard. No need to worry about keeping your pieces fed and happy; Just relax and improve your skills at your own pace.
  • Several scenario's: If you think you can do with a challenge, than the scenario's are there for you. Try to solve pre-made puzzles such as the classical "Mate in one" and "Queen vs. King".

challenge mateinone 1


The demo is meant to hit the downloads section anywhere between Monday and Friday next week!


Trailer

I've also been working on a trailer for the upcoming Steam Greenlight page. Here's a first look, and listen, to Checkmate:


The guys over at Sounds For Pixels have made a great soundtrack for you to enjoy whilst playing the game, which you can already hear in the trailer!


Changes since last update

I've also made a bunch of little background changes to polish things up. Most of them have to do with AI behaviour, but some are really well visible:

controls menu

There's finally a controls menu!


pause menu

There's also a new, in-game pause menu!


auto move

You can now make pre-moves in turn-based play!


store more

I can now store more buildables than the disk can physically hold!



Final thoughts

I've been loving working on Checkmate for the past half year and I cannot wait to show the current result to you guys!

HYPE!

Have a great day, and see y'all later!


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