A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and deadly Pangu Virus from spreading farther. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve. God knows what will become of the world if her or this infection spreads to the mainland.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Audio/Music located Anywhere.
Posted by Halcyon Winds on
The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s)
will control an 8 man squad, comprised of unit types of their choosing as they explore the city of San
Francisco, desperately trying to stay ahead of a rapidly evolving viral outbreak.
● Dark and Creepy
● Strong use of Light and Darkness (Shadows)
● Units realistically detailed and design
● Levels based on real-world locations (San Francisco)
● Real-world weapons
● Real-world military and civilian vehicles
● Some concept real-world military vehicles (Military vehicles not in service)
● Weather effects - Rain and Fog
● Day and Night cycle
We are currently looking for UI artists and concept artists to help flesh out our characters
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent
UE4 knowledge of Audio System
Able to work well with others
Willing to attend divisional meetings for level designers and in some cases collab with a level design to bring a section fully to life
Understanding of the Audio Pipeline of UE4
While the plan is to release on Steam and other venues on digital distribution when the game is finished, payment will be on a percent basis after the game is released everyone on the team that helped will receive a percent based on how much of their work was placed in the final version
Skype : Dark583