March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Description

This must be the smallest mod ever made, I'm sure somebody will make use of it though. Changes GDI starts with the NOD Mobile Construction Vehicle. NOD starts with the GDI Mobile Construction Vehicle. (AI will deploy the MCV, but not build foreign tech) The splash and intro are no longer shown at startup. No event audio for NOD is present, all NOD related parameters have been replaced with those for GDI. In PlayerTemplate.INI, both factions now have... InitialUpgrades = Upgrade_GDIFaction Upgrade_NODFaction Previously, they just had their own upgrade. As it happens, I have no idea what these do. Please let me know if you figure anything out. Installation Backup the file CNC3_english_1.0.SkuDef in the TW root directory. Extract the attached files from the archive into the TW root directory. Uninstalling Reinstate the original CNC3_english_1.0.SkuDef file. Delete the Custom.BIG file from the TW root directory. Enjoy.

Preview
Tiberium Wars - All Tech
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Lucífer
Lucífer - - 3,393 comments

I like that big picture there, however why would you do this, if you want too be GDI or NOD with the opposite colours you just set them yourself... so in all this is kinda pointless, now for a tech addon I thought it would of been something like a Tech Level thing, where you have 1-10 and you choose what you want and that's all you can build up too, I LOVE infantry wars on games like this :P

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PiNwOrM45
PiNwOrM45 - - 66 comments

Cool addon, one question, does installing this prevent you from playing online? Thanks either way.

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randomperson
randomperson - - 86 comments

how have you done this when everything is encoded?

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Free Radical Author
Free Radical - - 151 comments

Crikey, I had no idea your comments were here!

Anyways, for the record...

This is for the demo version, whether or not it works on the full retail edition is beyond me since I've never set eyes upon it, in fact I don't even think it was out at the time of this mod's release.

The demo does not allow for multiplayer, but in any case, if you use this on the full version then I am pretty sure you will either not be able to connect to other games or other players will not connect to your multiplayer setup, else a mismatch will occur.

The demo version has a "PlayerTemplate.INI" file floating around somewhere, I can't remember where, but it's basically the same as Generals/Zero Hour, although the file for this demo was actually ripped from Lord of the Rings (yet it still worked ok). Everything else was encoded so this was as much I could do without any tools to decode the main XML files (wherever they are). I don't know if PlayerTemplate is used in the full version, however.

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Lucífer
Lucífer - - 3,393 comments

Should of said it was for the demo version in the first place ;]

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shinok
shinok - - 4 comments

mark it a "Mod" and not "Singleplayer Map"

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Alecut335566
Alecut335566 - - 13 comments

Campaign issues, that's what, it was probably made for custom maps and the campaign

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