Call to Arms offers an innovative new look into modern era combat. Initially offering two playable factions with realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. Command your troops to victory or fight by yourself in the 3rd person action mode.

Description

By Making some changes to Human.inc, you can display where the unit was hit. Any time a unit is hit in the same spot twice, more damage is done to it. Let me know if it works. Free to use/modify without credit search for "anatomical" to find the code you want to copy. preferably with a text editor that allows the highlighting of brackets, so you dont tear your hair out in the process.

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Advanced Damage Info Files (WIP)
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Morpheus__ Author
Morpheus__

Theres still some debugging code in there, so if you come accross a bug be sure to let me know about it O_o.

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Morpheus__ Author
Morpheus__

Just fixed a few things.

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Morpheus__ Author
Morpheus__

Oh and the arms aren't really accurate as there is no volume for it in human.mdl.

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ParaMoto910
ParaMoto910

Thank you

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bill.nye
bill.nye

Does it always show the hit markers and the body map were it shows were you hit and is there better animations or just different ones for we’re you hit

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Morpheus__ Author
Morpheus__

Yep, the Head, Body, both upper and right legs, however when you get hit on your arms, it doesn't show properly as I cant find any arm volumes for it, so it would register as damage to the body or random arm locations.

There aren't any animations sadly. I tried modding some in, and some units would just remain in the same animation after getting hit and not responding.

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