The war that changed the world rages on, with 13 all-new single-player missions, 11 new multiplayer maps, and more intense action than ever before. Award-winning developer Gray Matter Interactive Studios follows up on the success of Infinity Ward's Call of Duty - winner of over 80 Game of the year and 50 Editors' Choice Awards worldwide - with Call of Duty: United Offensive. This next chapter in the Call of Duty franchise raises the brand's trademark cinematic intensity to new heights with over 13 new single-player levels, plus an enhanced multiplayer experience featuring new maps and 3 new modes of play. Players will look once again through the eyes of American, British and Russian soldiers, as they are thrust alongside their squad mates into more authentic action across Fortress Europe’s most historic battlefields - this time with new weather and pyrotechnic effects, character abilities such as sprinting and cooking-off grenades, and weapons including flamethrowers and...
A sandbox for mission scripters to tinker with as they like. Arnhem 1944
Thanks to the decompiling/conversion efforts by djole22lt and I, MP_Arnhem from United Offensive's multiplayer has been made a single player map, but with noticeable differences. Changes had to be made due to the rough nature of decompiling and remaking such maps, but ultimately the end result should be good enough to say the least.
Originally, djole22lt or I were going to script the mission for this map, but found it too taxing with life and other projects on our plates. So all things considered, I am leaving this map and all its assets to you, my good people. Included with the .ZIP are the .BSP, .GSC files, and the .MAP file for mapping purposes on RADIANT.
Should you ever be interested in scripting the mission idea below, please send me a PM. I'd be interested to see what you do with this map. Also, send me a PM if by any chance you find missing textures or assets. :) Enjoy!
Arnhem 20/9/1944 - 1430 Hours
With the 2nd Battalion’s situation at the Arnhem bridge growing increasingly worse, you are among a company of paratroopers fresh out of the Oosterbeek perimeter on a mission to relieve and reinforce their fragile grip on the city. In addition to doing so, your company has taken up positions overnight in a neighboring market region not far from the bridge. This holdout zone has medical outposts, munitions points, and a makeshift radio station.
On the following morning, a small group managed to steal a few supply trucks to help sustain you and your mates despite the overwhelming odds. In a last ditch effort to help Col. Frost and his men, a platoon of your unit has dashed its way to the bridge. Some have even planned to stay through the following night at said perimeter. Unfortunately with heavy German infantry and armor surrounding the city, as well as artillery and air strikes, many paratroopers are scattered and holding out to stay alive rather than take the bridge anymore. The platoon retreats to the holdout zone with less men than what they started with.
And this is where your mission begins. Your holdout zone now serves as a fallback checkpoint for 2nd Battalion’s scattered men. Your mission is to fight alongside your troops, assist medics any way you can, beware some aircraft strafing runs, and ward off enemy infantry and armor. Tanks will rove through the streets, blasting buildings and preying on your company. There are a few stolen enemy AT weapons scattered throughout that you may use against them.
Securing the bridge has long since failed. The only remaining forces at the bridge are just to keep the Germans occupied while you evacuate. Now it’s survival. To clear some way out of the city and fall back to Oosterbeek.