The war that changed the world rages on, with 13 all-new single-player missions, 11 new multiplayer maps, and more intense action than ever before. Award-winning developer Gray Matter Interactive Studios follows up on the success of Infinity Ward's Call of Duty - winner of over 80 Game of the year and 50 Editors' Choice Awards worldwide - with Call of Duty: United Offensive. This next chapter in the Call of Duty franchise raises the brand's trademark cinematic intensity to new heights with over 13 new single-player levels, plus an enhanced multiplayer experience featuring new maps and 3 new modes of play. Players will look once again through the eyes of American, British and Russian soldiers, as they are thrust alongside their squad mates into more authentic action across Fortress Europe’s most historic battlefields - this time with new weather and pyrotechnic effects, character abilities such as sprinting and cooking-off grenades, and weapons including flamethrowers and...
UO AWE 2.1 mod.
Server side modification for Call of Duty multiplayer and the United Offensive Expansion pack
---------------------------------------------------------------------
Name : AWE (Additional War Effects)
Version: 2.1 release candidate 2
Author : Bell
Site : Awemod.com
Forum : Forum.awemod.com
Donations
---------
If you think this mod has brought new life into your CoD server and got
a few dollars(or euros) to spend, go here: Awemod.com
Compatibility
-------------
Call of Duty stock gametypes
Call of Duty UO stock gametypes
Conquest TDM 1.0 (built in) After-hourz.com
Conquest 3.0 (not included) After-hourz.com
Reinforced Search & Destroy 1.6 Custom version (COD)(built in)
Reinforced Search & Destroy 1.7 Custom version (UO) (built in)
Ravirs Demolition (built in)
Credits
-------
Mortars, hitblip, cvardef, firstaid, - Ravir (http://demolition.codcity.org/)
spawnmodel and admin tool functions.
Bomber planes - Pharao_FS (http://www.pharao-fs.de.vu/)
Parachutes, tracers, skyflashes code - Parts (http://www.vs-uk.net/)
laserdot and welcome message are based
on Total War 2.3a
Painscreen, bloodyscreen, bleeding, - Chris P (http://www.mercilessmod.com)
taunts, and the bleeding effect are based
on Merciless Blood Mod.
Mobile MG42 and mobile PTRS41 is based on - RedMercury, Hellspawn
RedMercury and Hellspawns mobileMG42 mod
Drop Weapon on arm/hand hit is based on - Poolmaster (http://ediv.codfiles.com)
Merciless but propably origins from
Poolmasters Realism Mod (PRM)
Alternate position for team status - Pethron
Reflection formula in bounceObject() - Hellspawn
Searching for useable sounds in stock CoD - Vicool
Code to disable secondary weapon - Zeus[BTY]
Snow effect is loosely based on the one -
used in the map FU-Flint
British taunts - DirtyRat
Enhanced parachuting and stuka sounds - DetPak
Conquest TDM gametype and - Innocent Bystander (http://www.after-hourz.com/cod/)
UO Map exploit fixes
Reinforced Search & Destroy - Boco
Selectable UO weapons based on mod by - Scrumby
Fixes to the upgraded RSD version - GroundPounder
Cold breath is based on forums posts by - French Daddy and [MW]gitman
Map voting based on code by - NC-17(codam, powerserver) (REWORKED BY wizard220, MODIFIED BY FrAnCkY55)
Spanish fix for client and listen servers - CEAL mod-team
Some stock UO bug fixes - Bits
Extended obituarys based on ? - ?
The rest - Bell (http://www.awemod.com/)
Suggestions, ideas, feedback and inspiration - All the people in the various CoD forums
Iwnation.com
Mercilessmod.com
Codboards.com
Callofduty.se
Forums.vs-uk.net
Gamingforums.com
Callofdutyx.com
Forums.awemod.com
Webhosting of AWE website and forums - TyphoonServers (http://www.typhoonservers.com/)
Features
--------
- Effects from Ravir's Demolition (Mortars and hitblip)
- C47 planes flying by on all stock maps and should work on most custom maps too.
- Teamkill and/or teamdamage detection with different punishments.
- Camping detection and marking of campers.
In teamplay the camper will be marked with a headicon that flashes between team headicon
and a star, and marked on the compass with an objective icon that flashes between a team
radio icon and the default objective icon.
In deathmatch the camper will be marked with the default objective icon on the compass
and the headicon will flash been a star and a crosshair.
- Override grenade count
- Search & destroy bomb timer
- Grenade warnings ("Grenade!")
- Random maprotation
- Force/disable weapons (for example: disable grenades, assign fg42 as secondary weapon etc.)
- Parachuting
- Spawn protection
- Tracers
- Skyflashes
- Mobile MG42s
- Helmet popping
- Painscreen
- Weapon drop on hand/arm hit
- Blood splatter on screen
- Change allies team, or make it random
- Swap teams for each round in round based gametypes
- Server messages
- Crosshair disabling
- Trip on foot and/or leg hit
- Stukas
- Laserdot
- Warmup round in roundbased gametypes
- Head popping
- Parts of Ravirs admin tools available for all gametypes (everything but kicktospec should work)
- Bleeding
- Taunts
- Tripwire
- Rain/Snow
- Disable minefields
- Conquest TDM gametype
- Server/Clan logo under compass
- AWE Capture the Flag gametype
- Last Team Standing gametype
- Searchable bodies
- Burning bodies after flamethrower death
- Remote detonable satchels
- Sticky grenades and satchels
- Modify UO sprinting
- Sprinting for Call of Duty (non-UO)
- First aid kits
- HQ works on any map (AWE spawns radios using random TDM spawn points)
Installation
------------
Run the installer.
Manual installation for those who choosed the .zip file
-------------------------------------------------------
,------------.
|Call of duty|
`------------´
Copy the following files to a subdirectory called awe_cod_beta that you create on your server.
For example: C:Program FilesCall of Dutyawe_cod_beta
w_awe_cod_svr_v2.1rc1.pk3
w_awe_cod_v2.1beta1_client.pk3
z_awe_svr_customlogo.pk3 (optional, see awe.cfg for more info)
Make sure you add +set fs_game awe_cod_beta to the command line that start your server.
Windows example:
C:Program FilesCall of DutyCoDMP.exe +set fs_game awe_cod_beta +set dedicated 2 +exec myserver.cfg +map_rotate
Linux example:
./cod_lnxded +set fs_game awe_cod_beta +set dedicated 2 +exec myserver.cfg +map_rotate
!!IMPORTANT INFO FOR LINUX SERVERS!!!
Copy game.mp.i386.so from your main folder to your awe_cod_beta folder.
,----------------.
|United Offensive|
`----------------´
Copy the following files to a subdirectory called awe_uo_beta that you create on your server.
For example: C:Program FilesCall of Dutyawe_uo_beta
w_awe_uo_svr_v2.1rc1.pk3
w_awe_uo_v2.1beta1_client.pk3
z_awe_svr_customlogo.pk3 (optional, see awe.cfg for more info)
Make sure you add +set fs_game awe_uo_beta to the command line that start your server.
Windows example:
C:Program FilesCall of DutyCoUODMP.exe +set fs_game awe_uo_beta +set dedicated 2 +exec myserver.cfg +map_rotate
Linux example:
./coduo_lnxded +set fs_game awe_uo_beta +set dedicated 2 +exec myserver.cfg +map_rotate
!!IMPORTANT INFO FOR LINUX SERVERS!!!
Copy game.mp.uo.i386.so from your uo folder to your awe_uo_beta folder.
For Conquest 3.0 go to After-hourz.com and download Conquest 3.0 beta 2 or later. It is fully AWE 2.1
aware and will work with AWE 2.1 automaticly.
Additional information for non-dedicated servers
------------------------------------------------
In the first menu, click on Mods and select AWE 2.1 for Call of Duty or United offensive depending which game you run.
Instructions for those who want to update their Merciless/MercilessUO with AWE 2.1
----------------------------------------------------------
DO NOT use this version with Merciless v.5 however it may work with MercilessUO if
you set awe_obituarys to "0".
Installation for clients (optional)
-----------------------------------
Copy w_awe_cod_v2.1beta1_client.pk3.pk3 to your awe_cod_beta folder and/or w_awe_uo_v2.1beta1_client.pk3
to your awe_uo_beta folder.
Or use the separate clientside installer available from Awemod.com
This is a mod with soundaliases, modified effects, british taunts soundfiles etc.
You'll need it on the the client to get the wind sound while parachuting,
the plane sounds and the explosion sounds from the skyflashes.
It'll also enable rain/snow and dripping bleeding.
To be able to drop your weapon add this to your uoconfig_mp.cfg (or type it in the console)
bind X "vsay AWE DW"
(X can be replaced with the key you want to bind it to)
Random maprotation
------------------
Enable this by setting awe_random_maprotation to 1.
This will read all entries in sv_maprotation at the start of each game and set sv_maprotationcurrent
one of them by random.
If you want to use the same map with different gametypes you have to specifiy the map in the map rotation
for each gametype. For example:
set sv_maprotation "gametype tdm map mp_depot gametype sd map mp_depot gametype hq map mp_depot"
... this maprotation will only play mp_depot but will randomize between tdm, sd and hq.
When you start up the server it will always play the first map in the rotation but as soon as that map
ends it will rotate to a random map.
Cvars (cvars and descriptions have moved to awe.cfg)
----------------------------------------------------
See the included awe.cfg for more info.
- awe.cfg is an example config file with quite sane value and it's a good start.
For a quickstart, copy awe.cfg to your awe_cod_beta and/or awe_uo_beta folder and edit it to enable/disable
the stuff you want/don't want. Then make sure your server executes awe.cfg by either calling it from your
regular config file like this:
exec awe.cfg
or by adding this to the commandline that starts your server:
+exec awe.cfg
There are also example files included for fog settings, actf and lts.
Overriding cvars for gametypes and/or maps
------------------------------------------
Since I also use an improved version of Ravir's cvar handling code you can override the settings
for specific gametypes and/or maps by adding the gametype and/or mapname the cvar.
Example:
set awe_mortar_hq_mp_carentan "1" // will override
set awe_mortar_hq "2" // which will override
set awe_mortar_mp_carentan "3" // Which will override
set awe_mortar "4"
In the above example all maps, except mp_carentan, will have 4 mortars unless they have gametype hq.
All maps, except mp_carentan, will have 2 mortars when gametype is hq.
The map_carentan will have 3 mortars for all gametypes except for gametype hq where there will be
only 1 mortar.
Know Issues
-----------
Yes I know the C47 is not a bomber. It's the plane that drops the airborne soldiers.
But I don't want to change the name of the cvar's now since that would cause problems for
people upgrading from erlier versions of AWE, so I have to live with the shame. ;)
Changes
-------
2.1 final
Fixed a bug in Demolition that Ravir (the author) pointed out and provided fix for.
Fixed bug with overheat shader not being precached on maps that have no built in turrets.
Changed log entries created by actf from ctf_xxxx to actf_xxxx
Removed Conquest 3.0 completely since Conquest 3.0 beta 2 and newer versions is AWE 2.1 aware.
2.1 release candidate 2
Fixed a bug that crashed the server if tracers or skyflashes had the same max and min delays.
Removed Conquest 2.0 from main archive and provide 3.0 beta 1 as a separate pk3 instead.
2.1 release candidate 1
Added a cvar to actf to remove the spawnpoints uses as flag homes
Tweaked the HQ radio spawn code
2.1 beta 4
Modified HQ to work with any map that has TDM spawnpoints.
Added option to give several first aid kits and fixed issues with sprinting and healing
awe_mg42_disable is now working on all custom maps
Fixed problem with dropping objective while (awe)sprinting in Retrieval.
2.1 beta 3
Commented out all settings in awe.cfg that were using the defualt values
First aid icon no longer covers reinforcement timer in HQ
Made sure no healing takes place while sprinting
Added cvar to control fuse time of sticky nades/satchels.
Added UO map exploit fixes from Innocent Bystander
Made sure spectators and team switchers cannot cause damage
Fixed issue with sticky nades on players that stayed after respawn.
Fixed missing objectives in DEM.
Hopefully fixed undefined bugs with first aid code
Added cvars to modify UO sprinting
2.1 beta 2
Fixed bug with Demolition and obituaries
Added cvar to disable UO sprinting
Made AWE sprinting available to UO.
Fixed bug with first aid kits.
2.1 beta 1
Added extended obituarys
Made an option for sticky nades on players
Blocked friendly melee damage on body searching, tripwireplacing and satchelplacing.
Changed grenades to normal damage and compensated with damage modifiers,
also changed tripwire, sticky nades and grenadecooking to reflect the changes.
Added damage modifiers for all weapons
Added a custom HLC Rcon to non-UO
Made first aid kit code from Demolition generic.
Added a sprint function for non-UO
Ported dem to UO
Renamed CTF from AWE 1.4.4 to ACTF and updated it to only use TDM spawns.
Enabled painsounds and added soundaliases for it in the UO clientside.
Removed shellshock and painsounds from dem and rsd and let those feature be handles by AWE.
Made lots of changes to make it possible to use same codebase for both CoD and UO.
----- Unified version above this line -----
2.0 final
Minor tweak on map voting.
Added user provided fix for spanish servers and client
Tweaked the weapon limiting
Tweaked damage caused on vehicles by scriptedRadiusDamage(it's no longer unowned)
Added some stock bug fixes
Tweaked spawnprotection
Added a "replay last map" option to map voting
Fixed headicon bug in ACTF
Added cvar for unlimted ammo
Added more options for battle rank overriding
2.0 release candidate 2
Fixed bug with weapon forcing
Added separate limiter for FG42 as opposed to having it classes as an assault weapon.
Added cvars to tune head popping
Added cvar to disable spawnprotection headicon
Added cvar print/not print settings in rsd
Changed awe_player_speed cvar so that it represent the speed in percent of the default speed
Fixed stock bug with wrong uniforms for the US team in mp_peaks (thanks DetPak)
Fixed bug in arena file which was missing "sd" for a lot of maps (only affected listen servers)
Added sd and rsd in arena files for mp_rhinevalley and mp_ponyri as it seem to work fine with sd (thans DetPak)
Make sure maprotation fixing is not run if mapvoting is enabled
Added cvar for overriding g_gravity
Added alternate position for server/clan logo
Tweaked the headpopping a bit.
2.0 release candidate 1b
Rewrote getmaprotation code to avoid buffer overflows
2.0 release candidate 1
Minor helmet popping tweak for Merciless
Bug fixed in American weapon selection menu
Added RSD
Added cvars to override battle rank settings
Added cvar to override message displayed to renamed Unknown Soldiers.
Added cvar to override maxspeed for players
2.0 beta 7
Added support for allow_tanks and allow_jeeps in maprotation
Fixed turret placing in prone.
Fixed so that satchels are not detonated by melee attack if defusal hud message is displayed.
Reused place/pick message for turrets, satchels and tripwires to keep down the gamestate size.
Some minor changes in mortar code.
Fine tuned the map voting
Add limiting for flamethrower & rocket launchers
Added FG42 to both allies and axis menus and classed it as an assault rifle.
Spectators can no longer vote in map voting
Fixed teamkilling bug in sd.gsc
Add limiting for remote satchels.
Fixed base limiting
Optimized everything that deals with the maprotation to hopefully avoid the buffer overflow error.
Added ugly fix to make sure self.headiconteam is correct
AWEUO now resides in it's own folder to avoid messing up the uo folder for the clients
2.0 beta 6
Fixed minor bug with tripwire code
Rearranged turretcode initializing code to fix issues with maps that initially have a lot of entities.
Helmetpopping fix for MercilessUO.
Make GetMapRotation function fix errors on maprotation
Disabled the no_crosshair option for Merciless
Fixed a minor bug with Base assault and limited bases.
2.0 beta 5
Fixed a precaching bug that was introduced in beta 4.
2.0 beta 4
Fixed bug with awe_disable and weapon limiting.
Disabled loading of two effects that is not used in Merciless
Optimized turret handling to avoid unecessary deleting and respawning turrets
2.0 beta 3
Minor fix for MercilessUO compability
Made sure nothing is precached twice
Reduced the number of mortar effects
2.0 beta 2
Disabled turret placement in prone until I found out why it is not working
Fixed breath fx in vehicles
Fixed bleeding fx in vehicles
Added some compatiblity checks to make it run with MercilessUO
Added option to disallow healthpack in body search
Made mapvoting and random maprotation aware of exec tags in the maprotation
Added awareness of the new maps in the official mappack
2.0 beta 1
Made it compatible with UO 1.51
Removed tank and jeep limiting since UO 1.51 has that built in.
1.1 beta 6
Removed debug info from mp_kharkov.gsc
Added cvar to disable map exploit fixes
Added cvar to control vsay weapondrop
Added vsay command to drop health
Fixed bug with entities that has undefined classnames.
Added cold breath option for wintermaps
Enhanced bleeding death with painscreen
Made a difference between bolt action and semi automatic rifles in weapon limiting
Added option to disable bases in Base Assault.
Added map voting
1.1 beta 5
Added kharkov fix from Innocent Bystander
Decreased head and helmet queues
Remote satchels on vehicles now links to the vehicle
Stickys is no longer attachable to players
Remote detonable satchels is removed if owner dies or disconnects
Disallowed turret placement on vehicles
Disallowed tripwire placement on vehicles
Disallowed weapondrops during graceperiod
Bug fix with weapon drops while spectating (Untested)
Fixed an undefined error that sometimes occurs if individual server messages is used.
Hopefully fixed an error that can occur if the engine removes a body while it is being searched
Limit tripwires (default 5 for each team)
Fixed bug in ACTF
Added cvar to control next map messages
Added weapon limiters
1.1 beta 4
Sticky nades and satchels
Configurable bleeding amount
Tripwires, remote detonable satchels and sticky nades/satchels now do damage to vehicles aswell.
Laserdot is now removed while in AimDownSight mode and in vehicles
1.1 beta 3
Tweaked the body search function
Remote detonable satchels
1.1 beta 2
Searchable bodies
Fading progress bars for tripwires
Minor bug fix to tripwire code
All code that gets player array is optimized to use a global array
1.1 beta 1
Added LTS
Player killed by flamethrower leaves burning bodies
Option to disable weapon drop on death
Option to disable bodies completely
1.0 final
Added flag home overrides in actf.cfg for mp_arnhem and mp_berlin.
Changed nocrosshair code to only set client cvar every 10 second instead of every second.
1.0 release candidate 3
HLCRcon fix is now a separate download, not included in main archive.
Added server/clan logo function (for advanced users)
Removed RSD since it is an unofficial upgrade.
Removed soundpak to keep down size of archive. Will be available as a separate download.
1.0 release candidate 2
Fixes to RSD by GroundPounder
Fixed so that mp_varaville, mp_redoktober and GunAssault_V1.1 will not allow team overriding.
Added an option to allow ctf and actf to autoswitch depending on what the map supports.
Renamed all awe cvars from scr_awe_xxx to awe_xxx
Added a cvar to easily disable most of the awe features.
Added disable AWEUO and Tripwires to setting menu
Included HLCRcon v5 fix
1.0 release candidate 1
Changes to ACTF, see separate readme
More map exploit fixes from Innocent Bystander
Excluded flamethrower_mp from ammo limiting (quick and dirty fix).
Fog overriding now uses only one cvar per map to limit the number of used cvars.
1.0 beta 5
Fixed headicon bug in roundbased gametypes
Fixed a bug in RSD.
Fixed the ACTF so that it uses scr_actf_xxxxx cvars instead of scr_ctf_xxxxx
Changed a lot of the menus to reflect changes that AWEUO brings.
Got working settings menus for RSD, ACTF and CNQ.
Added Bazookas, flamethrowers and silent sten as selectable weapons
1.0 beta 4
Upgraded and added the RSD gametype
Tripwire warning can be enabled/disabled with cvar
Weapon can be dropped if client binds a key to "vsay AWE DW"
Crosshair can now be forced on with scr_awe_no_crosshair set to "2"
Changed the clientside mod versions into one clientside and one containing enhanced sounds.
Ported my own CTF version over from non-UO AWE. Now called AWE Capture the Flag(actf) to avoid mixup.
Fixed parachuting so it now works on the new maps.
Removed the roof landings option for parachuting.
Changed the rotate on empty so that it requires 2 or more playing clients to stay on a map.
More map exploit fixes
Fixed american skin in mp_foy
1.0 beta 3b
Bug fixed in jeep limiting.
1.0 beta 3
MG42s and PTRS41s can no longer have their threads killed (stock bug).
Map rotation will be forced on empty servers to avoid a server being stuck on map.
Crushing a teammate with a vehicle now shares damage between victim and driver
Unknown Soldier handling has been extended and cvar controlled
mp_arnhem map exploit fix
mp_rhinevalley map exploit fix
Jeep limiting
Conquest TDM 2.0 added
PTRS41 has been fixed (partly, firesound and muzzleflash is still broken)
1.0 beta 2
Mobile turrets can only be picked up while using them.
Drop on arm/hand hit now uses a percent value
Trip on leg/foot hit now uses a percent value
Removed shootme tag since it did not work with Linux servers
Rewrote and optimized some stuff
Fixed some bugs
Popped heads and helmets will react on explosions
Reworked mortars (again)
Added british taunts from DirtyRat
Added enhanced sounds from DetPak
Added [MW]gitman's tank limiting
Added Number 7's fixes for basehealth and jeep respawn delay
Fixed anticamping
Fixed spawnprotection hud/headicon
Enabled rain/snow (particle system need to be on highest setting)
Made tripwires trigger on nearby explosions
Made grenades explode if hit.
1.0 beta 1
Initial release for United Offensive.
Random secondary weapons also use new weapons.
Team overriding disabled for certain UO maps that does not load all weapon sounds.
Grenades have been given PRM damage
Smokegrenade counts can be overridden and/or random.
Satchel count can be overridden (max 1)
Some stuff are disabled to avoid conflicts with UO and some are reworked to work with it.
All "extra" gametypes are not available since they are based on stock CoD gametype scripts.
----- United Offensive version above this line -----
1.4.4 PRM grenades and modified PTRS41 now built into main AWE pk3 file.
The stay times of popped helmets and heads are now obsolete. The last 10 helmets and the last 6 heads will stay now.
Option to disable minefields
Changed shaders for bullethit_glass and bullethit_glass2 so that bulletholes work on Nvidia cards
Added some hardcoded (non configurable) scoring for CTF.
Fixed the serverinfo menus in the PRM4 addon (PRM bug)
Rain and snow with clientside mod (optional)
Real bleeding with clientside mod (optional)
Reworked the team overriding so that it uses winter skins for winter maps.
Removed tutorial from Demolition to save resources.
Select secondary from menu has been reworked, should work better.
Secondary weapon can be configured as random.
Disable the secondary weapon slot.
Randomize/Limit ammo.
Fog can be configured to fade between two values.
Mortar code has been refreshed. Uses visible model and can also be configured to be random.
Mark anyone called "Unknown Soldier" with a "SHOOT ME!" tag.
Tripwire
Fixed bug in laserdot code that made it red regardless of the cvars
Welcome message for new players
Fixed bug with marktime being half of what it should(anti camping)
Stukas crashes can be configured to be safe and/or quake
Overcooked grenade now kills again and is treated like a grenade kill (checking teamkills etc...)
Bleeding
Taunts
Mortars in Demolition is now handled by AWE
Ravirs Admin tools enabled for all gametypes
Boco's Reinforced Search & Destroy built in
1.4.3 Secondary weapon can be selected from menu (buggy, will be reworked)
Stukas do rolls on random
Stukas can be configured to crash
No more public warnings when anyone recieves a blow up punishment.(Should not hurt others anyway)
Anti teamkill and anti teamdamage function now only alert other players when max limit is reached
Removed one skyflash effect that went of among players on low altitude maps
Helmet popping totally rewritten
Added head popping
Capture the X renamed to Capture the Flag and uses stalingrad_flag by default.
Alternate location for team status added.
Mobile turret code rewritten
Fixad an issue where the parachute protection could be disabled if attackButton was hit at respawn.
1.4.2 Warmup round for round based gametypes
Laserdot
Converted Demolition to Merciless
Converted Conquest TDM to Merciless
Included Demolition and Conquest TDM in the main AWE mod.
New gametypes: Last Team Standing, Capture the X
Mortar quake can be turned off
Stukas
Trip on foot/leg hit
Crosshair disabling
Server messages
Swap teams in roundbased gametypes
Override allied team
New (optional) HUD element: Team status (show number of alive players in each team)
Bullet holes in screen
Hitblip hud element when enemy is hit
Blood splatter on screen
Drop weapon on hit
Painscreen
Helmet popping
Spawn extra MG42s and/or PTRS41 Anti Tank Rifles
Disable MG42s and/or PTRS41 Anti Tank Rifles on a map
Mobile MG42s and/or PTRS41 Anti Tank Rifles
C47 plane sound that follows the planes
Bug fixed that caused the planes appear in the wrong position or not at all
Skyflashes
Tracers
Spawn protection
Parachuting
Progressbar and fixes for grenade cooking.
Grenade cooking pk3 files included.(normal damage and PRM damage)
Grenade warning shouts.
Random map rotation.
Force/disable weapons in weaponslots.
Minor fix to anti team damage.
1.4.1 Search & Destroy timer fades from yellow to red.
Mortar code has been brought back from Merciless into AWE to make things simpler in the future.
Default values have changed so that things that changes the gameplay much is turned off by default.
Anti teamdamage as an option to anti teamkill.
AWE cvars can be overriden for gametypes and/or map.
Decreased the allowed allies in bel.gsc from 16 to 11 to reserve 5 compass objectives for AWE.
1.4 CoD 1.4 support.
Search & Destroy bomb timer.
Improvements to teamkill function.
Teamkill status now survives when a new round starts in roundbased gametypes like Search and Destroy.
Message displayed when reaching max teamkills can be changed with cvar.
Improvements to anticamp function.
Camper is marked with a flashing headicon and a flashing objective icon on compass.
Camper gets a timer that shows the remaining mark time.
Message displayed when surviving a mark period or getting killed while marked can be changed with cvar.
Campers will trip, yell (fart for merciless) and get shellshocks randomly at a configurable interval.
1.3 Improvements on anticamp function. Only opposing team get the camper marked.
Players being blown up for teamkilling get a 5 second marking before blowing
up to allow other players to move to a safe distance.
Option to randomize between teamkill punishments.
Marks on compass flashes to avoid confusing them with other markings.
Merged with Merciless AWE.
Support for Demolition 0.96b
1.2 Added personal reflect damage after first punishment.
Anticamping functions.
1.1 Teamkill detection and punishment. Automatic calculation of spawnpoint for C47 planes.
Pain-/deathsounds from Demolition on all gametypes.
1.0 Initial release.