Experience a new ENHANCED visualization of Lewis Carroll, Alice's Adventures in Wonderland (originally released in 1865). View and listen to the full UNALTERED story that has been discussed by scholars for generations. Discover unique and original characters in the amazing world of Wonderland. Wonderful thrills for your heart and mind await in this timeless tale.

Brave Rock Games is an independent organization that makes interactive software for young audiences. Our current goal is to bring classic stories to digital platforms. We believe reading is fundamentally important to any child's growth. Some children dislike reading due to lack of visuals. We are bringing visual story tales to these children. We have learned that disabled gamers, also enjoy our software due to simplicity of the controls and production value. Lastly, many adults have approached us to give thanks for creating an application they can enjoy with their child.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

What Is a Visual Novel?

I will be completely honest. When approached to check out Alice in Wonderland, a visual novel, I wondered too. I knew what they were, but on Wii U? I wasn’t sure what to expect on a console. What I found was a great way to bring books to people in a whole new platform. It was exactly what you would expect, a book given graphics to tell the story.

Full Article:
Abilitypowered.com

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X

Latest posts from @braverockgames

RT @GameHistoryOrg: An alarming 87% of classic video games released in the US are unavailable. Here’s why that matters. T.co

Jul 11 2023

RT @TheJackyMartin: How to prevent feature creep of your game: 1. Focus on solid core loop 2. Enhance with skill-driving feedback syst… T.co

Jun 25 2023

RT @TheJackyMartin: Game devs need to have a plan for getting rest and avoiding burnout. That's one of the very first realisations I… T.co

Jun 23 2023

RT @richtaur: ⌛️ The Effective Frequency How many times does a player need to see or hear about your game before they'll buy it… T.co

Jun 6 2023

RT @BagarMohammad: Dear game devs, This is why accessibility matters. If you want to add accessibility features to your game and d… T.co

May 19 2023

RT @TheJackyMartin: Rivalry in game dev makes ZERO sense to me. I freely share my knowledge and don't see others as competitors. He… T.co

Mar 11 2023

RT @TheJackyMartin: Body > Being > Balance > Business. You can not expect to have a successful business, if you are out of balance.… T.co

Mar 2 2023

RT @richtaur: it's that time again. who else is here? T.co

Feb 24 2023

RT @Schaffrillas: Hey what the fuck this is actually extremely charming T.co

Feb 13 2023