Bonfire is a lightweight tactical RPG with strong roguelike influences that respects your time… and hates your guts.
The rules are simple:
- Create a party of three heroes.
- Kill monsters in a stream of turn-based battles.
- Each hero uses a different ability depending on if you click an enemy, an ally, or yourself.
- Progression unlocks more heroes, upgrades, and harder quests.
The strategy is hard:
- Quests are randomized. You have to make the best of any situation.
- Knowing when to use powerful single-use items is the key to victory.
- There’s no saving. When you die, you die.
- Cool tactics and combos are not only possible, but mandatory.
Some players from the Bonfire forums have decided to be super-awesome and started a Bonfire Wiki.
It holds a lot of info on heroes, stats, bosses, quests, possible strategies... Well, everything! The game can be pretty deep, so check it out if you need a little help. Or better yet -- feel free to expand it yourself.
I've added a few cool strategies myself, just to get things rolling.
Bonfire, a lightweight tactical RPG with heavy roguelike influences is out! Check it out!
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