Your heart beats violently in your ears like a kick drum being struck by a sledgehammer. Over and over... Why doesn't it just shut up?!? Doesn't it know that they'll hear you? Screen. The screen. Down in the safety of the morgue. You must get there. You must stay alive. You must reach... the blue light. The blue light never goes out. Reach it, and maybe... Just maybe you might live. If you don't, however, we may not be able to ensure your safety... Enjoy your stay in Hellmonth Asylum! Best regards, The Blue Light Development Team Developed by: Disturbed Studios Lead developer: Joshua Mould Secondary Developer: Amanda Howler Concept Develoupment and Developer: Andrew

Post news Report RSS Early Alpha Updates

We are in Early Alpha, here are some of our Updates UPDATES:

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Parkour: Now allows players to slide, wall jump ( boosted jump off of a wall onto a higher surface ), climb, and Unlockable skills.

Map: Next gen quality, low lag design with LOD allows players to explore the whole asylum without the need for loading screens. Interactive objects like bed trolleys may be drug along the floor to create barricades or help players climb to higher areas, while smaller objects may be picked up, examined, and thrown (example window drapes may be ripped off walls and thrown at enemies to confuse them and small objects like rubble may be grabbed to use as self defense weapons)More coming soon!

Note: Some or all features may not be available in alpha or final release. These will change.

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