Your heart beats violently in your ears like a kick drum being struck by a sledgehammer. Over and over... Why doesn't it just shut up?!? Doesn't it know that they'll hear you? Screen. The screen. Down in the safety of the morgue. You must get there. You must stay alive. You must reach... the blue light. The blue light never goes out. Reach it, and maybe... Just maybe you might live. If you don't, however, we may not be able to ensure your safety... Enjoy your stay in Hellmonth Asylum! Best regards, The Blue Light Development Team Developed by: Disturbed Studios Lead developer: Joshua Mould Secondary Developer: Amanda Howler Concept Develoupment and Developer: Andrew

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Early Alpha Updates

News

Parkour: Now allows players to slide, wall jump ( boosted jump off of a wall onto a higher surface ), climb, and Unlockable skills.

Map: Next gen quality, low lag design with LOD allows players to explore the whole asylum without the need for loading screens. Interactive objects like bed trolleys may be drug along the floor to create barricades or help players climb to higher areas, while smaller objects may be picked up, examined, and thrown (example window drapes may be ripped off walls and thrown at enemies to confuse them and small objects like rubble may be grabbed to use as self defense weapons)More coming soon!

Note: Some or all features may not be available in alpha or final release. These will change.

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rage2death
rage2death - - 64 comments

cant wait to see more of this game.. how far into development are you?

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DisturbedStudios Creator
DisturbedStudios - - 1 comments

Hiya! I'm Amanda, lead developer at Disturbed Studios! I'd love to answer any questions you have about our amazing game. You can easily contact me anytime on here OR on skype @AmandaHowler
We are currently in pre-alpha... gameplay may be a bit rough and glitches are present (an example of such is the parkour function currently allows wallbreaching... a problem i am working on as we speak.) A stable release may be a long shot for PlayList Live... however i will certainly be pushing out information and more photos in the weeks to come! Player support is crucial to us here at D.S and we really appreciate your interest in our production!
~Amanda
(Lead Dev.- D.S)

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PCRageGamer Creator
PCRageGamer - - 5 comments

We are in pre-alpha, a few people who may be attending Playlist Live may get the early alpha.

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