The development of Bloodraider is stopped. We moved on to a new project, still a MOBA but with more team members, skill, and ideas: Reaction

Bloodraider is a DotA like MOBA game developed by Case-o-Matic.
The client currently contains:

-3 playable heroes with working pathfinding
-Two jungles
-Pulling of lanecreeps, blocking/stacking of neutrals
-Tier 1-4 towers


-Lobbies and a serverlist (public/league)
-Playmodes (currently playable: Full Draft, which is equal to All Pick in DotA)
-Leagues, you can host them where teams fight against eachother in competitions
-A kind of lifestreaming, you can watch league games, see your favorite players, look up
hero informations and control the personal camera so you can decide
what you wanna see from the match
-A friendlist to join others in lobbies or look what they are currently doing

In the next updates and releases we want to add more heroes, environment objects and DotA mechanics.

The game is currently in a development stage where bugs and exceptions can occur,
maybe destroying the game experience and/or causing errors.

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The next big update 0.0.2


The new update introduces a new game mechanic called "Watch tower".
The watch tower is a tower like unit with 5000 HP and high gold reward
that is once on the green side of the map and once on the red side.
It gives vision in an area of 60/40 (day/night) and can attack enemy units.
The point of this structure is that if it gets destroyed the glyph -which is now
also in the game- of the watch tower owner is set on full cooldown (4.5 minutes). So the team
that destroyed the enemy watch tower can now push without being interrupted.
If a glyph is activated every structure of your team receives a buff that renders
it invulnerable for 6 seconds making it easier to react to pushes. The watch tower
is not affected by this buff making it a yes or no decision if your team
should defend it or not. Because both watch towers are in the jungles of their teams
they dont react to neutral creeps and their camps making it no change for junglers
gaining gold and XP.

In addition to the throne the tier 4 towers are now in position to defend the enemy target.

Changelog for the incoming update:

+ New feature
* Changed feature
- Removed feature


+ Added watch tower
+ Added Throne (Ancient in DotA)
+ Added tier 4 towers
+ Added spell/item description tooltips GUI

* Increased base maximal health of tier 2 towers from 1200 to 1600
* Increased tier 1 tower damage from 100 to 110
* Increased tier 2 tower damage from 120 to 130
* Increased tier 3 tower damage from 130 to 160


* Chat messages are now displayed also if the chat window is invisible


* Changed Ice Sheperd base maximal mana from 182 to 220

This update will come out in about two or three weeks, this is because we want to gain some
feedback/new testers until a completely new version is released.

Here a screenshot of the new watch tower of the green side:

And here the download link for the current version, 0.0.1:
Download link to the first alpha version (0.0.1)

Thank you for reading,
The Case-o-Matic team

The first alpha preview is out!

The first alpha preview is out!


You can now play the pre-alpha development build of Bloodraider with every component that is currently in the game. Bloodraider is a DotA-like MOBA game...

The first alpha preview and updates

The first alpha preview and updates

News 2 comments

Bloodraider is almost polished enough for the first alpha preview. The multiplayer part works good but not synced enough to test it out in public releases...

The first Bloodraider alpha client release

The first Bloodraider alpha client release


The DotA like MOBA game Bloodraider is currently in alpha state and we want to give you the first possibly stable release of it in a few weeks/months...

RSS Files
Alpha Development build v0.0.1

Alpha Development build v0.0.1


This is a preview build of the Bloodraider alpha development build. Here you can test out all current features that are in the game.


When there is going to be first alpha/beta release?

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Case-o-Matic Creator

Definitly in the next months, maybe weeks. Theres no exact date yet because we currently work on some problems with the multiplayer, the local stuff is almost done (heroes, mechanics, GUI) and we will directly post it here when this will happen.

Reply Good karma+2 votes

Nice to see that you are passionate about your project! Keep the work going! :)

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Latest tweets from @caseomatic

On #IndieDB we present new element heroes about #Reaction with @lifevirusgames. Check it out! #indiedev #game #indie

Dec 5 2015

We are working on a new MOBA "Reaction" with the guys from @lifevirusgames #gamdev #indie #unity #unity3d

Jun 7 2015

This evening we will announce a new #videogame project with another team on IndieDB! #indie #gamedev

Jun 7 2015

A few weeks ago we posted that we are working on a second game-now we have opened a IndieDB page for it. #Bloodraider #CaseoMatic

Jul 14 2014

We casually work on a second game! Stay tuned for more infos. #RageofPast #CaseoMatic

Jun 7 2014

Working on new stuff for new screenshots! #RageofPast #CaseoMatic

Apr 7 2014

Working on some textures, nice german tutorial on YouTube

Feb 22 2014

downloading the new unity3D for mapping:

Feb 17 2014

Check out our facebook-page there you can get some more information and in a few weeks we will update the page:

Feb 17 2014

Some changes at Case-o-Matic, here is the new website , you can find out more about us on Facebook and YouTube.

Feb 16 2014

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