You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Recoil rework (view original)
Recoil rework
previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Pe†eR-KuN
Pe†eR-KuN - - 1,785 comments

WHOA! Dynamic ANimations! LOVE dat KICK/RECOIL!

When the Chef Said please wait atleast 48mins.

Reply Good karma Bad karma+2 votes
isbeorn Author
isbeorn - - 837 comments

Ah haha so that's how he made a mess of the kitchen!

Reply Good karma+3 votes
Armcoon
Armcoon - - 798 comments

Nice recoil animation. :D

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn - - 837 comments

Thanks :)

Both muzzle climb and kick are properties of the weapons that I can customize. Then their intensity is actually calculated from the weapon's weight and the impulse of the projectiles. So the recoil is larger when you fire heavy slugs from the shotgun (like above) than when you fire buckshot.

Reply Good karma+3 votes
D3XtheG
D3XtheG - - 386 comments

shut up and take my money!!

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn - - 837 comments

I will try :D

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I've separated kick from climb in the recoil animations, so now I can control them separately. Now I will be able to create recoil animations that are better suited for the different kinds of weapons.