You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
This is one of two overlay effects. The other one is when you get hit. This one simulates your character's loss of vision when the brain is not getting enough oxygen. When it looks like this you only have seconds before you pass out. It flashes in sync with your heartbeat and the opacity reflects the amount of oxygen in the system.
Damn, thats some in-depth stuff.
I see that there is a small line that doesn't go dark (sorta to simulate squinting with your eyes, is my guess). Does that shift depending on where you aim?
Currently it's just fixed but I'm going to try making a shader that does that.
When your girl SUCKED too hard.
when you bust your nut but she continue the succ