Blood Ancestors is a competitive medieval fantasy multiplayer game. The game will be a one of a kind battle simulator which will put you at the heart of the fight.

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A long time has passed since they were home, many centuries have slipped by since the Blood crossed the portal for the last time; a world lost to the sands of time. But a worldly war between Light & Dark forces has unleashed planetary energies with an unfathomable power which has the world spiralling toward total obliteration.

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Arhan: The Bloodied are expelled from their world for playing with the dark arts and believing themselves superior to the Relic cult. They search for fodder until arriving in Vetland.

They discover a world devastated due to multiple wars between two factions, Light and Darkness. Promising that they would be able to repair their world with the power of the Relic, they are transported to Vetland to be used as an army.

Light: The fools, they want to use the promised power to repair Vetland.
Darkness: Their true intentions are to use the power to permanently surrender the Light to them. They are also interested in the dark arts of the Bloodied.



The faction of Light belongs to the humans, the survivors and inheritors of Planet Vetland who, since its inception have had to survive the always superior force of Darkness. The planet has been in turmoil and war for centuries in which while the Darkness tries to recover its former absolute power, the Humans fight for survival.

The humans of Vetland are strong and proud folk who have been dragged into an endless war. There was a time in their history in which there was only a single human city-state left. Everything appeared to be lost before the last battle in which humans would be forced to return to their nomadic lifestyle. During this last battle for that final city “something” appeared in the sky. Some claim it was a celestial light, while others swear it was a golden animal that roamed the skies, while still others were simply blinded by the light. As soon as it happened all soldiers found their weapons and armor imbued and were then able to push back their enemy, giving way to over a century of “cold war” between the two factions.

From that battle onwards, the Humans proclaimed themselves guardians of the light, and swore their lives to honor the “entity” that saved them from extinction, dubbing her “The Goddess” since many claimed to have heard the voice of a woman in their heads.

Not like humans, the Dark have always been the owners of Vetland, living deep within the planet’s crust. Ephimeral beings without a physical body, they are shadows charged with dark energy. They live to honor Arteis, the dark god, feared wherever you ask. All shades remember the day in which they lost a battle which, while it look like an assured win, caused them to lose the war. As soon as the light appeared in the sky all shades felt a great crackling in their heads, their god had shown weakness, the light had provoked something in their implacable god, and when presented with this situation, the dark had been beaten back to its depths.

From that moment on both factions strive to recover their former strength and both factions only dare fight in small skirmishes, neither brave enough to enter open war. The humans search for stability and the shades face a potential loss. 112 astral cycles have passed and neither have moved forward.



A day like any other, a few astral cycles ago, a strange species began to be seen in different areas of Vetland. They were the Bloodied, an ancient civilization known for its power, that had left their home planet “Arhan”. Why had they fled? According to accounts on their planet, there is nothing more than destruction and slavery to be found amongst the different ancient blood ancestors. These new inhabitants of Vetland, more developed than their ancestors but less in numbers, have discovered a way to flee their old world and ended up in Vetland, but while eschewing constant wars they stumbled across a new war between the factions of this world. The bloodied are powerful creatures with scaled bodies, veins and ramifications that give them overpowering strength and talents, but they can only maintain their form through selfsacrifice.

The inhabitants of Vetland don’t want these new beings on their planet but lack the power to end them due to their sheer power. The Bloodied proposed a treaty to both humans and shades, an alliance to travel back to Arhan and all three together capture the Blood Relic, which would liberate the planet of the slavery and wars provoked by the devotion to the relic by ending the blood ancestors. Once complete, they promised to leave Vetland and never return… at least this was the deal.



The ancestors are native to the world of Arhan, stuck in a lesser evolutionary cycle than the Bloodied. They worship the Blood Relic, which has the power to enslave entire civilizations with its influence. Due to these relics the ancestors will defend the relic with their lives, because not doing so would cause the extinction of their race.

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