Blockscape is a sandbox game. You play in a computer generated world made out of blocks. Timeline Blockscape is currently in phase 1 and in open beta. Phase 1 is the world of blockscape. It is the environment you play in. All the trees, mountains, rivers, caves and all the blocks that they are made of. It is the tools you use to shape the world. It is the rules for how things works. Phase 2 will contain actual gaming modes (Defence, RPG/Survival and God) Phase 3 is a secret.

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[x] Food values should be different for different materials
[x] Show better names for certain materials ("salmon bird meat" should be "raw bird meat" and so on)
[x] New recipe: White (cooked) fish meat from salmon (raw) fish meat (requires crafting station Stove)
[x] New recipe: Brown (roasted) fish meat from salmon (raw) fish meat (requires crafting station Stove or Stone oven)
[x] Show TASM time on seeds
[x] Special material names should be visible in property panel
[x] Displayed Food value for materials is not scaled correctly
[x] Show complex materials with slash separator
[x] Special material names should be visible in recipes
[x] Recipe ingredients should show display name
[x] Make sure all models have a proper display name
[x] NPCs should use the closest state models first
[x] NPCs should only use closest available table, bed and shelf.
[x] All machine parts should be made of copper from now on
[x] Metal door (can be automated with water network)
[x] Add visual input and outputs to water network components
[x] Better model for water network components i/o
[x] Water network switch
[x] Move the entire crafting module to worker space
[x] Add visual feedback on the crafting process in the crafting screen
[x] Add "abort crafting process" button to the crafting screen
[x] crafting should take some time
[x] Crafting sounds should never overlap
[x] Should not be able to leave crafting table while crafting
[x] Update craftable recipes after crafting process
[x] Wooden shelf
[x] NPCs should analyze materials put on shelves
[x] NPCs will now take ownership of closest (path) furnitures and tools
[x] NPCs should only visit seeds if they are full grown
[x] NPC Crafting
[x] Placing cube models sounds
[x] NPCs should only visit crafting stations if they have all the ingredients
[x] Fix mesh optimization errors (on metal?) resulting in world mesh holes. The error is actually because of face filtering in rebuild stage!
[x] Fixed multiplayer world loading
[x] Multiplayer set body part doesn't work (need to send data after the part has been constructed)
[x] NPCs that gets slapped should lose their memory
[x] Stone and stone model recipes should be craftable on wooden workbench
[x] Bricks
[x] Bricks small
[x] Cobble
[x] Furnace
[x] Forge
[x] Stone oven
[x] NPCs are now invisible because of the change to body parts!
[x] Multiplayer player model tool has wrong pivot point and roation (Because they are never sent and the server doesn't know the model id!). Fixed!

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Full Version 10 comments

Last snapshot, April 21, 2013. It can be used for DEMO and FULL VERSION.

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Dune_Jumper
Dune_Jumper

This game is on Steam now!

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Arethrid
Arethrid

The game looks amazing, you did a wonderful job! I can't wait to play it.

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Ready for christmas. T.co

14hours ago

Procedural balcony inception. #procedural #indiedev T.co

Nov 30 2021

Some landscapes from todays test session. #procedural #voxels #blockscape #indiedev T.co

Nov 28 2021

Environment audio update. Implemented a surrounding voxel terrain analyzer (tm). In this example wind sounds change… T.co

Nov 27 2021

Nope. T.co

Nov 26 2021

I like this terrain. #blockscape #indiedev #voxels #procedural #monogame T.co

Nov 25 2021

Not sure about this house design #procedural T.co

Nov 23 2021

Inomhusväder #blockscape #indiedev T.co

Nov 23 2021