The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
Test of the human character model in Blockade Runner.
Looking pretty good, but might I suggest making at least the head have an odd number of circumferential faces?
The human brain is very sensitive to symmetry in geometry so any "round" shape with an even number of segments will almost immediately be picked out as being - in this case - an octagonal shape, rather than round. Odd quantities mitigate this somewhat. A low poly barrel with 7 segments will appear to the brain to be more round than one with 8.
Solving this by for example inserting a line of faces along the centre of the face will as added bonus help make the face appear less pointy... :)