Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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Uhhuh.. I changed the engine again? Well, at least I got DarkPlaces looking quite a lot like the Doom engine.

I was testing 16-32 color palettes. The palette is a glsl post process shader. It can't have much more colors than 32, because of my crappy glsl skills, but I thought I'd use 16-32 colors anyway. Haven't decided how many colors yet. Colored lighting would work better with the 32, while 16 would be just cool for being so low amount.

The nightvision mode is a palette swap and more light similar to what it was with the Doom engine. Player has a little bit of light without nightvision.

I also found a way to get it look lowres pixelated video resolution: 320x200, 640x400 or whatever Doom is supposed to be.

The 4 weapon models used in the Doom version got some optimization to work as ingame models. Rocket launcher was changed quite a bit. Player model was changed too, a bit slimmer and each body part can be separated for gib models.

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