Blasted Fortress is a physics-based castle assault game with an added layer of resource management. Even while you're not playing, crops grow, market prices fluctuate, seasons change, and you may come back later to be greeted by disasters that happened while you were away or gifts to bolster your resources. It's a blend of physics decimation, looting, hoarding, and RPG-style enhancements. If you're more creatively inclined and want to add more content to the game, you can even create your own buildings to siege using the built-in building editor.

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All Patch Notes (Games : Blasted Fortress : Forum : Blasted Fortress General : All Patch Notes) Post Reply
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Nov 18 2013 Anchor

We have patches planned for the game and here's where we'll keep our archive of released patch notes in chronological order.

1.0.1 Changes

  • Added pause feature in sieges as requested by players. Press Escape to pause; you can resume or quit to the home base afterwards.
  • A couple textures were upgraded.
  • Archers' helmets and bows fly off when they die now.

1.0.2 Changes

  • Changed the Dapper Swine logo to our 2014 logo overhaul.
  • The difficulty settings are no longer a slider. We also added 0.5x as a difficulty for people who found 1.0x (easy) too difficult. Remember that you'll get half the normal rewards playing at 0.5x.
  • Fixed a grass rendering issue we introduced in 1.0.1.

1.0.3 Changes

  • 1.0.3 is just a hotfix; Winter terrain was sometimes showing up during the Summer in 1.0.2 and we've fixed it.

Edited by: DapperSwine

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