Blade Ballad is an experimental kinematics driven melee game, where you have precision control over the swing of your blade, which attacks procedurally. Combat prioritizes skill, timing and coordination, instead of stat superiority. It also introduces a straightforward construction system that employs triangular shapes rather than the typical voxel-based approach.
Version 0.2.1 brings manual weapon rotation based on mouse magnitude, NPC combat improvements, and inventory rework. This includes pseudorandom NPC movements...
procedural npc moveset
The first public release of Blade Ballad is out as an early access demo. It introduces standard game systems and a Placeables building system. NPCs and...
placeables v2
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