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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.
(A) shows objects darkened slightly in shadow
(B) hilight shaded objects in blue.
Its actually quite simple, what the light object cant see, is were shadows be, so all I have to do is do a check on the light if it can see an object to apply shading.