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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.

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Report RSS Shadow area detection. (view original)
Shadow area detection.
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Description

(A) shows objects darkened slightly in shadow
(B) hilight shaded objects in blue.

Its actually quite simple, what the light object cant see, is were shadows be, so all I have to do is do a check on the light if it can see an object to apply shading.