Black One Blood Brothers is a tactical military shooter game where strategy and coordination are key. Command a squad of top operators, with unique skills, through high-risk missions around the globe. Customize your crew, plan your missions, and adjust on the fly for a vast replayability.

Post news Report RSS Update 1.47: Campaign part 2, Cinematic view, New maps, Bodycam...

We are thrilled to introduce the features in the 1.47 update. This update has been designed to enhance your gaming experience by providing fresh elements that we hope will captivate you.

Posted by on

Dear Operators,

We are thrilled to introduce the features in the 1.47 update. This update has been designed to enhance your gaming experience by providing fresh elements that we hope will captivate you.

Campaign - Serpent's Whisper (Part 2)
The long-awaited second part of the scripted campaign "Serpent's Whisper" is finally ready to be unveiled, promising to add a new dimension to your adventure.

In this new part, you will be immersed in a world where danger and intrigue weave at every turn. With ten additional missions, each carefully crafted to integrate seamlessly into the overall story, players will have the opportunity to continue their epic journey.

You will face increasingly challenging tasks, each testing your strategic skills and your ability to make quick and effective decisions. The missions of "Serpent's Whisper" are not just about testing your combat skills; they demand tactical thinking, ingenuity, and meticulous planning.



Cinematic View
The update will introduce a feature that will radically transform your gaming experience: a new immersive view option for your operator. This innovation is specifically designed for recording gameplay sequences, immersing you in the heart of the action like never before.

Please note, this option is not designed to offer an optimal gaming experience but solely to enrich your recordings and screenshots.






Map Additions
The world of "Black One Blood Brothers" will expand with the introduction of two distinct maps, designed to challenge your strategy and adaptability.

Secret Bunker: This vast-sized map will transport you to a large-scale military facility. You will face a plethora of defense systems and well-armed patrols. Navigating this environment will require meticulous planning and excellent team coordination to outmaneuver enemy defenses.



The Sanctuary: Picture a hidden sanctuary deep within a dense forest, where every tree can serve as cover, and any sound might betray an enemy's presence. The lush vegetation of this medium-sized map offers unique opportunities for ambushes and stealth maneuvers. Your knowledge of the terrain will be your greatest asset for success.



Bodycam
We are excited to announce the introduction of the onboard camera for the operator. With a simple click, this feature will transport you directly into the view of any other operator, offering an immediate perspective on their movements and real-time confrontations. This immersive view will not only allow you to appreciate actions performed by your operators but also to better assess the current situation.




New Head Accessories
A bush hat and an armored helmet will soon be available, providing even more customization possibilities for your operators!




Gameplay improvements
But that's not all! We want to assure you that each update isn't just about adding content but also about the overall enhancement of the game. Thus, this update will also bring numerous improvements to optimize your gameplay experience. We've also taken the time to identify and fix several bugs, thanks to the invaluable feedback from our community. These fixes will contribute to a smoother and more stable game.

Be ready!
Helios

[PATCHLOG]
FEATURED
- Addition: Campaign - Serpent's Whisper (part 2)
- Addition: New map - Secret bunker
- Addition: New map - The Sanctuary
- Addition: Cinematic view option
- Addition: Bodycam on AI operators
- Addition: Boonie Hat III (male and female versions) + 3 camos
- Addition: Armored Helmet (male and female versions) + 18 camos
- Addition: New template for map editor - African plains
- Addition: New template for map editor - Old ruins

CONTENT
- Addition: New award - Finish a mission on "Secret bunker"
- Addition: New award - Finish a mission on "The Sanctuary"
- Addition: Tutorial about Bodycam
- Addition: Map editor - Interactive actors - Electricity - 1 spot light
- Addition: Map editor - Landscape - 16 rocks
- Addition: Map editor - Landscape - 3 cliffs
- Addition: Map editor - Landscape - 3 little rocks
- Addition: Map editor - Foliage - 3 trees
- Addition: Map editor - Exterior - 16 walls
- Addition: Map editor - Exterior - 103 props
- Addition: Map editor - Exterior - 1 roads
- Addition: Map editor - Exterior - 4 fences
- Addition: Map editor - Exterior - 18 little props
- Addition: Map editor - Interior - 9 floors
- Addition: Map editor - Interior - 70 walls
- Addition: Map editor - Interior - 1 stairs
- Addition: Map editor - Interior - 1 props

GAMEPLAY
- Addition: Option to load only clothing or equipment when loading the squad in the squad customization menu
- Addition: Spot lights on "The Gabriel" map
- Addition: Power supplies on "Elegance airport" map
- Addition: Awards unlocked for each campaign mission finished
- Addition: Blue color of night vision
- Improvement: Increase in speed of all soldiers when they sprint
- Improvement: The rotation of the scope is synchronized with the player's current weapon hold
- Improvement: Better use of the "Toggle lean" option
- Improvement: Speed of overcoming obstacles based on the character's speed
- Improvement: "ALL" button in the insertion menu selects only operators who do not have their insertion points assigned
- Improvement: Only four operators of player's squad do "Breach and Clear" action
- Improvement: Insertion types on some maps
- Improvement: Global optimization
- Improvement: Effectiveness of the slide maneuver for any soldier
- Improvement: New objective area positions not located on the map 'The Compound
- Fix: The sun or the moon might not affect an operator's camouflage
- Fix: Error of a female operator's clothing during the start or resuming of campaign mode
- Fix: Some spawn errors of hostages
- Fix: Some errors in the spawn of the objective to destroy weapon caches which could be too far apart from each other
- Fix: Drone could not spot hostages correctly
- Fix: Error of character speed after use of drone
- Fix: Error in the operational skills of an operator upon resuming campaign mode if the player had loaded a squad with different skills
- Fix: Aiming with a scope was not affected by the mouse sensitivity setting
- Fix: Selection error of some bushs in map editor
- Fix: Overlay of two same lights in "Elegance airport"
- Fix: Positioning error of the "PEK-15A VBAL-A2" laser sight on the "M-880" shotgun.
- Fix: Insertion trajectory of divers on the "The Fortress" map
- Fix: If player used the OpenXR plugin, it could enable VR mode
- Fix: Some scripts errors

AI:
- Addition: New ROE for operators -> Return fire
- Improvement: Shooting accuracy of both operators and enemies is very realistic and influenced by numerous variables (weapon, time of day, posture, scope, speed, distance...)
- Improvement: Operators in the player's squad resume formation and follow the player after performing a "breach and clear"
- Improvement: Movement and dynamism of soldiers in the "War" game mode
- Improvement: Default engagement distances for operators are defined based on the weapon and their firing range
- Fix: Soldiers might not be correctly oriented with their destinations at a waypoint
- Fix: Characters could get stuck when reaching the stairs on the "The Compound" map
- Fix: Operators might not adhere to the engagement rules chosen by the player depending on the enemy's distance during an encounter
- Fix: Operators could position themselves incorrectly to execute a "Breach and Clear" based on their starting positions
- Fix: Enemy could disregard their spotting time to identify and attack the player
- Fix: Numerous positioning errors of the grenade launcher during a "Breach and Clear" action
- Fix: Multiple errors in obstacle crossing by AIs
- Fix: Multiple teleportation errors on small maps
- Fix: Some scripts errors

RENDERING
- Addition: New intro video for the official campaign
- Addition: Movement of the aiming scope in relation to the player's movement when aiming
- Addition: Camera movement on drone
- Addition: Blood splatter on the walls
- Addition: On the first game launch, it will automatically activate "balanced" FidelityFX mode
- Addition: Smooth transition to the intro and outro of the insertion menu
- Addition: Grain effect on the camera in the insertion menu
- Addition: Transition between operator and drone
- Addition: Resolution of sniper scope when aiming
- Addition: New textures and emissive colors when aiming for each scope
- Addition: New bullet trail
- Addition: New green color of night vision
- Addition: Light flash when firing a weapon without a suppressor
- Improvement: FidelityFX rendering
- Improvement: The night vision view is affected by light propagation and fog
- Improvement: Player's position during a helicopter insertion
- Improvement: Map design of "Valenwood Villa"
- Improvement: Some first-person animations with a rifle
- Improvement: Path for each cinematic insertions
- Improvement: Sprint animation with a primary weapon in first-person view
- Fix: Arctic base has wrong location in world map
- Fix: Animation transition between walk/jog and sprint in first-person view
- Fix: Shirt with gloves on female operator has wrong morph
- Fix: Camera movement doesn't disabled if photo mode enabled
- Fix: Motion blur could not be disabled

SOUNDS
- Addition: Music of insertion menu
- Addition: Sound effect during the intro of the insertion menu
- Addition: Sound effect during the outro of the insertion menu
- Addition: Sound effect during drone launch

UI:
- Addition: Extra option - Cinematic view
- Addition: Gameplay option - Blue night vision
- Addition: New HUD design of enemy detection
- Addition: New HUD design of drone control
- Addition: New HUD design of dog control
- Addition: Animation of HUD spot
- Addition: Interaction progress of the UI displays the related operational skill
- Addition: Tooltip on the tasks to achieve in the insertion menu
- Addition: "Random Insertion" option is added in the "Intelligence" category in the campaign mode
- Addition: "Unforeseen events" option is added in the "Intelligence" category in the campaign mode
- Improvement: Behavior of the mouse sensitivity sliders in the options menu
- Improvement: Some tooltips in Battle Plan
- Improvement: Dead operator isn't loaded in campaign mode
- Improvement: Some texts
- Fix: The slider for selecting the mouse sensitivity in the options menu might not display correctly
- Fix: 3D icons of tasks could be visible when closing the insertion menu

Post comment Comments
Guest
Guest - - 689,991 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: