A mixture of Journey and Zelda, this atmospheric experience is a short and moody trek through an abstract and surreal environment. This game was made in 48 hours during the global game jam 2014.

I am currently working on this game further to have more puzzles and levels, all the while optimising and enhancing the core game. I hope to release it on iOS soon after it is finished.

Follow me on my blog at acheronstudio.com for updates on its development.

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Latest posts from @acheronstudio

Wish I could get into #Thief & #SystemShock. It feels like all pre-millennium #FPS's that aren't made by #Valve have the worst controls.

Jun 1 2014

I guess I like having functionality even if I only end up using it 1% of the time. At least the 99% worth of features work too, I guess.

Jun 1 2014

@ShonenOtaku @EC_DanielFloyd Of course they do! Even though it's taken forever to get to HD, they've lasted because they're phenomenal

Jun 1 2014

Polishing the dialog tree system I wrote for my #LD48 entry. I think I feature creeped for the sake of future proofing it.

Jun 1 2014

@WOW_HD What's the region of mario kart 8 that's up for pre order on T.co? Is it the uk or the au version? Cheers

May 29 2014

Ah, wordpress

May 27 2014

All #Unity3D devs out there! Help me vote on this IMPORTANT #MONODEVELOP feature: Search filter for Document Outline T.co

May 22 2014

@nzgameshop Do you know when / if Mario Kart 8 (Australian stock) will become available on T.co? Cheers :)

May 21 2014

I added a video to a @YouTube playlist T.co DARK SOULS II BOSSES - The Last Giant

May 20 2014

DARK SOULS II BOSSES - The Last Giant: T.co via @YouTube

May 20 2014