Jump in and take command in a fight that spans six exotic worlds with diverse environments - from steaming, swampy jungles crawling with deadly creatures to rocky wastelands strewn with boiling lava pits to ruined cities half-buried in nuclear snow. Players start by building a base from which they command a force of armored vehicles, infantry, and aircraft through a series of exploratory, offensive and defensive missions. Gamers will drive a variety of tanks and walkers, pilot the scout ships, and even jump out and fight an evil and challenging alien enemy on foot. Each side will choose from an arsenal of powerful weapons including guided missiles, mortars, mines and bazookas. This revolutionary game is the sequel to 1998's Action Game of the Year (Computer Gaming World). Complete Control Over the Battlefield!
The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates. A number of tweaks and enhancements are planned for v1.3:
# Much greater MOD (game modification) support, allowing up to 26 total races to be active at once. Many MODders have been among 1.3 beta testers, and have been working to take advantage of the new features. [Their participation or nonparticipation is their own business; no support for 1.3 is implied or MODs promised by us.]
# Developed/Tested on Windows 2000/XP, DirectX 8.0-9.0b for much better compatability out of the box. Some testers are testing it on WinME.
# Many crashes/freezes fixed. Please note that not all bugs have enough details to figure out how they happened, and so it probably will be impossible to get all crashes fixed.
# Redone audio system that supports far more channels (up to 64) and DirectSound3D for a far more immersive experience. [Old Aureal code is gone; good riddance.] Note: not all sound cards on the market support that many channels; if the driver on your system notes a limit under 64, BZ2 will use that instead.
# Support for Ogg Vorbis compressed sounds - similar to mp3 files, but with higher quality.
# Some graphics tweaks: Maximum ingame resolution can be set much higher than 1280x1024 if your hardware supports it. Gamma (brightness) adjustment works on ATI cards.
# Enhancements to many parts of the game, including AI, craft handling, etc.
# Many more pregame options for IA, DM, Strat & MPI games (feature available to MODs to define custom options pages on a per-map basis)
# Bots in DM, and some additional DM gameplay modes.
# Strategy-CTF game mode -- capture a goal, tug it back to your recycler to win, on 6 classic maps. Finally a good use for tugs in MP!
# Over 50 additional Instant Action & Multiplayer maps by several mappakers within the BZ2 community, and tweaks to some existing maps to reduce bugs. As of 1.3PB2, there are 16 classic & additional IA maps, 98 classic & additional MP maps installed.
# Several additional security measures to make cheating in multiplayer much more difficult; deliberate remote crashing of games should be fixed.
# New BZ2 editor screen layout files contributed by testers to expose more functionality that was already there.
# Ability to rotate buildings (on 90-degree increments) for even more base-building fun
# Updates to the manual (located in the Extras folder where BZ2 is installed to) to give updated and more accurate information
# Includes an over 450Kb text file listing changes made since 1.2. This changelog contains our (minimalist) notes as to what changed for each version, and isn't guaranteed to be easily understood. But, it may be useful reading.