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Hey guys, Josh (Mopey) back with the final dev blog for Autana by 3amStudios, as we are preparing for full release on Wednesday! I come bearing some of our final changes to the game. A lot of the changes are smaller, as we tried to just refine the game more than make any big changes this week. We are really excited to share the final version of what we’ve been working on for all this time. So without further ado here is the changes list for this week.

  • You can now modify the game volume from the main menu and not just in game
  • Added credits and a special thanks message at the end of the game
  • Added transitions between levels (with area names)
  • Added a whole lot of new music and some new voice lines
  • Gave the boss a health bar and a visible name
  • Other aesthetic changes such as sound updates and new artwork
  • Bug fixes. Lots of bug fixes

The real point of this week for us was preparing the game for launch and polishing what we have. Much of this week was dedicated to fixing balance and bugs, as well as improving the overall feel of the game. Below will be some screenshots of the game in its final stages as well as some of the new artwork provided to us by our artist Spring. Here also is a download link for the game:

Drive.google.com

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Autana Beta DevBlog

Autana Beta DevBlog

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Mopey back with another Dev Blog from 3amStudios, this time with pictures.

New Game Alpha: Autana

New Game Alpha: Autana

News

Hello All! My name is Josh (Mopey) and I am a Dev for 3amStudios. We are developing an action platformer game called “Autana” and here I will be posting...

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