In the year 2814, the whole world has gone to shit. A small population survives in the post-apocalyptic world, fighting the environment, survival, and the Ragers and Skellies. Ashworld is an open-world arcade game: drive, fight, shoot, run and jump, and survive

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September is almost here, the month I have targeted for a full release version, and as the weeks pass the game is slowly improving and nearing that point. I'm pretty confident the September Steam/PC release is a go!

Right now the game is at a total of 16 story missions, with many of those missions splitting up into sub-missions. So there's a good amount of content to dig through, but due to me adding a bunch of new things to the world, I'm pretty sure I can squeeze out a few more interesting missions to increase that number to hopefully 20 story missions in the coming weeks.

I finally managed to give the, somewhat mysterious and mostly plain weird, Tinkerer a purpose and an attractive goal to seek out and visit frequently. The Tinkerer can create a bunch of strange gadgets that he trades for a few scraps and some of your supplies. One example is newly added ZZap!-Beacons:


They will zzap anything that comes near them, so you can grab them in bulk from the Tinkerer and then place them around your camp or home to create a bit of a safe spot. Another fun one is the "Worm-attractor-tm", place it anywhere, run, and wait:


So there's more and more content to help you survive the Ashworld's Ragelands. No excuses left!

I've been also tweaking and improving the post-apocalyptic-hero's best friend: the dog! He's still not completely bug-free, but with some love and care, I'm sure we'll turn him into a useful addition (besides playing fetch with your boomerang) :


My next focus will be on getting a new gadget up and running. I always wanted some more "mysterious" techy stuff in the world, it's 400 years into the future after all, so not all progress stopped in those years. So I came up with my most favorite of game-elements: portals! Once I created them I was a bit lost on what their purpose would be, but I came up with a pretty cool one, so I'll be trying to implement all that and see if it works out as great as I have it in my head!


The buildings in the game have also been through same improvements and changes. The latest addition is mutated-infections. These basically block your pathway, so they need to be "removed" before you can continue. One way is of course fire:


In case you missed it, the game is currently available on Itch.io / Orangepixel.net exclusively. It's in early-access, so things are still changing and improving every week, and I'm pushing updates weekly. The Itch.io purchases will come with a Steam-key when those are available, and the game will be on Steam in September (you can already wishlist it now!).

So if you'd like to try out the early-access version, and love to give me some feedback or idea's then PLEASE check it out here:

Introducing: ASHWORLD

Introducing: ASHWORLD

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Now that I settled on a name, let me introduce Ashworld and tell you what this game is and isn't

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Ashworld
Platforms
Windows, Mac, Linux, iOS, Android
Developer & Publisher
Orangepixel
Engine
libGDX
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Style
Genre
Arcade
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @orangepascal, @orangepixel

RT @AnderssonKev: I'm having so much fun creating these levels and playing around with new mechanics. #gamedev #screenshotsaturdayT.co

10hours ago by orangepascal

For the "morning crowd" Space Grunts 2 Devlog #7 -> Youtube.com #gamedev wishlist: Store.steampowered.com

Aug 16 2019 by orangepascal

Space Grunts 2 DEVLOG #7 – Don't mention the Space Pirates... - Orangepixel.net T.co

Aug 15 2019 by orangepixel

just got myself a chroma green "screen" and figured out how to work it in Davinci Resolve... ow the fun I'm gonna have with that :D

Aug 15 2019 by orangepascal

explosive until the end! :) T.co

Aug 15 2019 by orangepixel

New vlog is up, and it was a BLAST to make 😂 Youtube.com #indiedev #vlogging

Aug 15 2019 by orangepascal

Talk into the pillow! Recording some voice stuff for space grunts 2. Don't forget to check the devlog later today,… T.co

Aug 15 2019 by orangepixel

RT @orangepascal: wonder if I could get @WilliamShatner to do the intro talk "captains log..." 🤔😆 nah.. probably not in my budget!… T.co

Aug 14 2019 by orangepixel

Some early gameplay of Space Grunts 2: Youtube.com #indiegames Store.steampowered.com

Aug 12 2019 by orangepixel

Space Grunts 2 devlog 6: Store.steampowered.com #screenshotsaturday T.co

Aug 10 2019 by orangepixel

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