Ascension is a hack and slash RPG game with DnD based combat, it is an open world games with a wide variety of quests and random generated dungeons So far the game is in Alpha state and the demo will be released over the next few weeks, after the release of the demo I will be creating a kickstarter after my team comes together and we create a more indepth GDD.
I was going through my old Unity files and realised how bad the game looked! I went through and gave it a VU and fixed a few bugs. If I get some more time on my hands I'm going to rewrite most of the mechanics because it's quite messy at the moment.
When I was working on this last year, I rushed through the mechanics (Movement, Attacks, Looting) etc without planning how I wanted it to be. So naturally I'd just implement things on the go so there wasn't much structure to the coding.
This will all change, lastly I really want to show off the spell system! I spent so many hours configuring it and I'm really proud of it. However visually it's not up to scratch so I'll work on that.
This game will most likely never be complete, I'm just using it to keep my C# skills up to date and to try new things with. Without a full team I can't really do much other than the programming side :( I don't have the time to learn 3d modelling.
P.S I am quite decent at 2d drawings so I may move onto a nice 2d game instead.
Created a quest system that seems to working quite well, just needing a new skin to be created for it to make it look nicer.
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is it free
Yea it's going to be free
Multiplayer? Character customize? Class? :/
For multiplayer it's just going to be upto 4 player for now. For the purpose of the demo there will be one class to demonstrate all the systems I have in place. After the demo I'm going to split things into different classes but its going to be you start off as an undecided class and as you progress and once youve done intro level you get to choose a certain path to follow e.g Mage, Warrior etc.
For customisation its going to be quite simple until I get some designers to work on different models, in game customisation on level up you gain attribute points to use and in the spell book im working on you'll be able to choose spells to learn depending on your class, I intend to add a talent system but that's later down the road.