Archtower is an action/rpg roguelite, most of rpg elements are gonna be added later in development.

PLOT

There is a great Tower in the world of the game. It is always been there. Primitive community of people, organized in family clans, are trying to get into it. You are playing for one of those families. Who knows what will next offspring of your clan find there, a fame, some treasures, or just a painful death.


CLASSES

Every time you die you pick a new character from roster with randomly choosen classes. Here are currently available classes:

Fighter
Uses swords mostly, fast and strong. Resource - Power, replenishes when you defeat your enemies.
Skill - Charge, fast movement forward, can be used to run away, ethier can be paired with a sword attack for offence, that will cost you PP (power points).

Vagabond
Can use sticks, it is slow steady blow, helpful when you are forced to engage in melee combat. Resource - Stamina, replenishes fast, but limited pool size.
Skill - Throwing rock, fast and powerful ranged attack, it can headshot humanoids with increased damage, even player itself, be careful, but if you won't hit humanoid in the head, it will deal little damage if not upgraged.

Firestarter
Can use sticks, it is slow steady blow, helpful when you are forced to engage in melee combat. Resource - Energy, replenishes slowly in battle, and x6 outside of combat.
Skill - Flaming vial, ranged damage over time attack, enemies burn for a few ticks.

Poisoner
Can use sticks, it is slow steady blow, helpful when you are forced to engage in melee combat. Resource - Stamina, replenishes fast, but limited pool size.
Skill - Poison vial, ranged damage over time attack, enemies slowly loss a lot of their health points.
Passive - Poisons resist, reduces duration for Poisons and Toxins that affect a player.


CONTROLS

WASD + mouse - movement;
Space - jump;
LMB - primary attack;
RMB - secondary attack;
E - talk to npc, pick up items;
I - open inventory;
Z - drop items from backpack;
F - heal potion;
M - minimap;
Tab - switch first/third-person mode;
PageUp - turn on/off fps monitoring.

Xbox 360 controller is supported (mostly)



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Archtower

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ARCHTOWER v0.2.0


Archtower is an action/rpg roguelite, most of rpg elements are gonna be added later in development.



There is a great Tower in the world of the game. It is always been there. Primitive community of people, organized in family clans, are trying to get into it. You are playing for one of those families. Who knows what will next offspring of your clan find there, a fame, some treasures, or just a painful death.

GIF1



Every time you die you pick a new character from roster with randomly choosen classes. Here are currently available classes: Fighter, Vagabond, Firestarter and Poisoner.

GIF2



Screenshots:

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0.2.0 Patchnotes:

• coins cost and gains rebalanced
• boss is redone and simplier
• melee attacks stop you from flying through enemies
• gamemaker limited lighting system added (a bit buggy sometimes)
• inventory and equipment systems implemented
• if you die you drop your belongings and can try retake it, if you have that tower upgrade
• inventory has unlimited slots, but items have weight, and too much weight can slow you down, based on how much overweight is
• you can now change weapons, even fist fight your enemies
• inventory can be sorted by name, by item quality color, by weight and by item type, ascending or descending
• your character is saved if you are alive
• in the camp your HPs regenerate slowly
• your character can 1) go away with loot, 2)run away with a chance to drop backpack, 3)just be replaced by next hero (in the tower), 4)and go for retiement (in the camp)
• your character can got exp and rise levels, limit is 5 for now
• jump speed is decreased by 20% for smoother jumping
• spike traps damage decreased and rebalanced for difficulty levels
• texture flush added at the end of the levels for optimization
• gamepad is supported now (90% of the time for now)
• autoscale enhanced
• projectiles now have a trail
• upgrades are reworked, no 'way only' choices, now more like 'take what you want more' choises
• debuffs show on mobs above their heads and hpbars
• batbirds and gobloids been slowed down a bit more
• characters have stats STR, DEX, INT. HP, weight capacity and weapon damage are calculated with formulas based on those stats
• tutorial intro adapted for new systems
• characters now have resources for their skill usage: power, stamina, energy, based on class type


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Archtower v0.2.0

Archtower v0.2.0

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Archtower is an action/rpg roguelite, most of rpg elements are gonna be added later in development.

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Archtower
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Style
Genre
Roguelike
Theme
Antiquity
Players
Single Player
Project
Indie
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