Hi Folks,
Still plodding along with AZ. Adding new features etc.
Getting very close to a playable prototype now - which is exciting!!
Looking to get some feedback before I power down the computer for Festive break...
Wall Fade (Diablo Style)
I have added the ability for the player to be able to keep a constant eye on the action at all times. So when the character approaches walls and potentially goes out of player view - we wouldn't know what was happening in that part of the level surroundings - until now...
That said, it is here that I would appreciate the feedback from the community.
If you watch the first 30 seconds of the following video, you will get an idea of what I am working towards:
Below I will add several images and explanations and then hope to hear your feedback on the matter.
Would it be better to have a complete wall fade? Where the wall completely fades out to a disappear (as seen in the above picture). Or have a partial fade? The player will be able to see through but will know there is still a wall blocking his path (as seen below).
Or then we have the options of a full fade but having a visual aid representing the cut away wall.
Above we can see a full wall fade, and a cut away portion of the wall has been left as a visual aid, to show the player that they can not traverse through the walled off region.
Above image shows again a complete wall fade, but with beams (like steel girders or a stud frame etc.) acting as a visual aid, again to show the player that they can not traverse through the invisible wall!
Above shows both a cut away style wall and steel girders to represent a wall that has been hidden, so that the player can see more of their surroundings while moving behind otherwise action blinding walls!
Have your say via the poll: VOTE (voting to close Christmas Eve at 9pm GMT)
Thanks for taking time out to read, and I hope to see your votes, to help me decide what type of wall fade to put into production. As always be sure to track game for future updates. I also have a website and other social media pages for you to stay up to date with the game progress. So like, subscribe, follow and favourite, and I will be back soon...
Happy gaming and a Very Merry Christmas to you all!