Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
Have some big changes and additions in this update coming. Here's a quick overview of the skill system and some of the changes to zombie spawns.
Perhaps a new look to the zombies?
Yes I have some plans for that which involve using different model pieces to give the look of more varying zombies and also not to make them just green colored. I also plan to do the same with survivors and also for the normal human enemies. That's all a bit farther in the future though since artwork tends to take me a longer time.
looking forward to the future updates. :3
Will the survivors ever be able to have weapons?