Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

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Unfortunately due to performance issues I'm unable to release anything significant this week. I have added a lot of new stuff but I'm ironing out a lot of the fps problems, and until I have those completed I just don't see the point in doing a new version.

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I want to make a quality game, and while a lot of the new stuff I've put in adds a lot to the game play I don't feel that it's enough to warrant a new version this week. At least not until the glaring issue of the huge frame rate drops are fixed. Hopefully I'll have it worked out for next week though so check back then.

The kick starter is still going and I appreciate all the donations I've received so far. Hopefully I'll reach the goal, if not I'll lower the goal and see if I can get just enough for the engine. With the full engine I can really make the game run a lot faster. But for the moment I'm working with what I have.


Aw **** :/

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Understandable if you feel that you didn't add that much its probably for the best not to just release just for the sake of releasing

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