Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
Here is a render of the new katana being added in the next release.
It looks very nice and detailed, but I do believe the edge in a real katana is not so pointy, but rather fluid from the upper to the lower edge and that the blade is a little bent upwards. Either way it's a great render.
More or less I'd say it's the angle, katanas are generally shorter and can be perfectly straight, but this one has a slight bend.