What's Antipaint? It's an intense, fast and colorful twinstick shooter. Each enemy you pop becomes paint. Each level you beat becomes art! Rise up to the challenge and become a true artist!

What, you've never done a painting before? Fear not, I'll show you the ropes!

First off, select the right tool for the job.

Every artist has their favorite - I'm sure you'll find something that will suit your style.

Next up, choose a palette.

It can be your favorite colors, your most despised colors, something to match your mood - anything!

Then all you have to do is splat all sorts of these weird little doodles

Presto - a painting appears before your very eyes!

Now show me - do you have what it takes?

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Hello there, Determined Doodlers!

Here's a monthly update on the stuff I've been working on.

Steam integration

This month marked the milestone of uploading the first game builds to steam and integrating some neat steam features like leader boards and cloud saving. This puts us one step closer to being able to release and gives way to some fun game modes like...

Daily doodle

A challenge mode where you compete for the top score on a randomly generated level. The level is the same for all players around the world and is regenerated each day. You will now be able to show off your skills and determine the best artist daily!


Survival mode

One more special game mode that came to life this month is the survival mode. Here, the goal is to stay alive for as long as possible. The level is infinite, the enemy variety changes over time and everything gets harder and harder the longer you survive. If you've ever wanted to fill every part of the canvas with paint - this is the game mode for you.

Glow in the dark paint

I've added some neon glow levels into Antipaint. So now the paintings you end up with can have a nice futuristic neon sign feeling.


Other changes and tweaks

I've also added a bunch of minor features and tweaks to the game. If you narrowly avoid an enemy, you get some extra points and a neat little popup to indicate your close call. The level loading transition received a facelift and now looks like proper brush strokes covering your screen. There have also been various UI tweaks and fixes and some game balance changes.


Once again, thank you for reading and if you like what you see, make sure to wishlist Antipaint to get notified when it comes out. Cheers!

Development Update 2021-03-18

Development Update 2021-03-18


Procedurally generated levels, snakes, improved visuals and more!

Antipaint Development Update 2021-02-18

Antipaint Development Update 2021-02-18


Zooming, boss fights, symmetry, a demo build and more!

Development Update 2021-01-17

Development Update 2021-01-17


Development Update 2021-01-17 Powerups, splat styles, a new brush and more!

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Latest posts from @ninjakyatye

RT @Antipaint1: Making unsettling enemies that roll around ๐Ÿ›ž #gamedev #indiegame #indiedev T.co

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RT @Antipaint1: Just uploaded a new and improved demo, grab it before the paint dries! ๐Ÿง‘โ€๐ŸŽจ๐Ÿ–ผ๏ธ Steam: Shorturl.atโ€ฆ T.co

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RT @Antipaint1: Battle the concept of art itself - a totally normal thing to do! #gamedev #indiegame #indiedev T.co

Jun 18 2023

RT @Antipaint1: New item: Airbrush. Create gusts of wind when you fire, pushing enemies away. ๐ŸŒฌ๏ธ#gamedev #indiegame #rogueliteโ€ฆ T.co

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RT @Antipaint1: Adding level exits that give rewards. Just need to fix the particles๐Ÿ˜… #gamedev #indiegame #screenshotsaturday T.co

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RT @Antipaint1: Use whirlpools to hold enemies in place for some combos! #gamedev #indiegame #indiedev #roguelike T.co

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