Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

Report RSS Frictional Games Have Made Amnesia: The Dark Descent Open Source

To coincide with the 10th anniversary of the release of their hit horror game this month, Frictional Games have made Amnesia Dark Descent open source as of today!

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To celebrate the 10th anniversary of their genre defining horror game Amnesia: The Dark Descent (ADD) this month, Frictional Games have made the game open source as of today.

The code release has been made available through GitHub under GPL v3 and contains the game code for both The Dark Descent and for A Machine For Pigs, along with all the editor code too. Learn more about the open source release on the Frictional Games site here.

Modding has been a huge part of Amnesia,” explains Thomas Grip, creative director at Frictional Games. “For instance, over the years The Dark Descent has accumulated over a thousand mods and addons on ModDB. This flood of user content has been amazing to see, and we are extremely grateful for the whole community. It is time we give something back!

While the source code will become publicly available, Amnesia: The Dark Descent will remain available for purchase on online stores. The game and all of its content is still owned by Frictional Games as it has always been, but users will now be able to use the source however they want, as long as they adhere to the GPL3 license.

This news coincides with the reveal last week of the release date for Frictional Games' long awaited follow up to the Amnesia series, with Amnesia: Rebirth, coming to PC and PS4 on October 20th.


Despite the COVID-19 global pandemic affecting many developers and publishers around the world this year, Grip said to us in a recent interview, that his team were able to quickly adjust and continue development on Amnesia: Rebirth.

“There have been some small adjustments for some people working from home all the time. We worked online largely already, so when the Coronavirus crisis hit and everyone had to move out of the office, it came very naturally to our team”.

You won't have to wait long for mod support either, with Grip saying they're hoping to make as many modding resources available soon after release. “We should have an editor up fairly soon after release, if not at the release of Rebirth, so people can straight away start digging into it and doing cool stuff”.

We chatted to Grip in-depth about the history of Frictional Games, the team's development ideals, some of Thomas' favourite Amnesia mods and their hopes for the upcoming release of Amnesia Rebirth. Check out the full interview in our other article celebrating the 10th anniversary of Amnesia: The Dark Descent HERE.

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Dune_Jumper
Dune_Jumper - - 1,586 comments

I really hope someone makes it VR somehow.

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RoozerXC
RoozerXC - - 162 comments

We have a BetterTDD fork on Github.com/Phantasm42/BetterTDD. We have plans for VR support (which is what you mentioned), MP4 cinematics support (activated when you start up the game only for the first time, and when map scripts call for cinematics), and Vulkan rendering support.

While BetterTDD adds these things in the future we will also fix coding errors found in the source code (e.g. double to float warnings) ASAP so we could compile it without any issues.

edit: The fork has been archived sadly due to it being a complicating project

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Argoon
Argoon - - 1,078 comments

Thanks for the source code FG! Hope you guys don't mind the comparation but to me, you are the new idSoftware!

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TroHea
TroHea - - 973 comments

Instead of punishing the modding community (Nintendo, e.g. Mario Kart DS romhacks or even just harmless fangames) FG wants to make it easier for its own community.

Really nice move. This is why I'm always optimistic with them.

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Guest
Guest - - 689,517 comments

Id love for someone to remove the 60 fps cap

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MeatyCitadel
MeatyCitadel - - 135 comments

This is truly an Amnesia Renaissance

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Foxtrop
Foxtrop - - 1,007 comments

finally, now someone add guns and make it a good game

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MeatyCitadel
MeatyCitadel - - 135 comments

Shadow Over Innsmouth BUT WITH GUNS

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RoozerXC
RoozerXC - - 162 comments

I might of course, when the final multiplayer build of Nitelock: Archelight (FPS game based on GZDoom) is finished I'd think about making Nitelock 2 with this engine.

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Foxtrop
Foxtrop - - 1,007 comments

nice

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Anthony817
Anthony817 - - 2,771 comments

Man I hope somebody creates a PS3 port! It would be cool to see homebrew focused around this engine making all new game experiences.

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