Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.
This mod makes Mk2 Puls Rifle to shoot 900 rounds per minute and have 95 rounds clip size, like in the movie.) Enjoy!) Instructions below.
So basically, it's a hack?
Technicaly speaking - yes. But you cant cheat in MP. all players use Hosts parameters as far as I know. So if host using it - all have the same 900rpm rifle, if you have mod, but host do not - in mp you will have standart. I've don this mod for SP, because movie rifle has 900rpm and 95 rounds clip.
I wanna shoot automatic to use the hudson's pulse rifle.
please help can you still use textmod with this?
Yes, you can use TexMod as usual.
Thank you so much! I was waiting for Gearbox to do this change, but maybe I could wait for eternity without you. :D
hey can anyone help me? it keeps crashing right when it gets to the main menu, any ideas?
Hi, if you are not "The_Enigma", then you are second one with that problem. I cant recreate that crash on my machine, so I realy cant say what causing a problem. v2 changing only a few weapon params so I dont think it can couse a crash. If you return original upk and upk.uncompressed_size will game start? What language version are you playing? (who knows, may be it is somehow related)
agatsuma, I was using the original version of ACM with your mod when it crashed. When I updated, the mod worked fine. If you haven't updated yet, update! The mod will work fine if you do.