What started as a project to teach my son the basics of programming, using Unreal Engine's "Blueprint" scripting, has now taken on a life of it's own in the form of "Age of Omens, a multiplayer, story-driven, survival RPG that ultimately leads the player to intense PvP action, and a procedural generated dungeon system that can be customized by the server host at his/her discretion. Systems currently working: 1. Inventory/Pickup 2. Item database with spawn loot tables 3. Containers Networked 4. Spells with unique effects and animations. 5. Melee combat - weapon decides animation 6. Hunger/Thirst/Health/Magicka/Stamina/Rage 7. Camera Zoom and True First person/Third person toggle. 8. Player House building system (Wood/Stone tier) 9. Crafting System 10. Steam Multiplayer (Tested, can join friends via Steam, host or join server) 11. 64km x 64km Landscape for Surface Map 12. Mount & Taming system with animations. 13. Resource gathering (More features listed on Steam!

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Latest posts from @groundbreak_dev

I just posted "Looking for some game testers for my Indie Game (On Steam)" on Reddit Reddit.com

Mar 31 2023

Teach me to Twitter, Twitter. 😆

Feb 10 2022

I'm in! @garyvee

Aug 26 2021

RT @instagramdownnn: RETWEET if your INSTAGRAM is STILL DOWN!! #instagramdown #instagram #instadown

Aug 20 2021

Main menu map for online game Age of Omens via @artstationhq Artstation.com T.co

May 23 2021

Procedural Mines | Working on my first indie game | Age of Omens | Youtu.be via @YouTube

May 22 2021

Whatever is going on at @EpicGames isn't just effecting @FortniteGame @FortniteStatus As a game developer who use… T.co

Apr 6 2021

Big update with week with farming and procedurally generated mines and dungeons! #UE4 #unreal4 #epicgames… T.co

Mar 27 2021

How do you take down multiple foes at once? Magic of course.. T.co

Feb 11 2021