What started as a project to teach my son the basics of programming, using Unreal Engine's "Blueprint" scripting, has now taken on a life of it's own in the form of "Age of Omens, a multiplayer, story-driven, survival RPG that ultimately leads the player to intense PvP action, and a procedural generated dungeon system that can be customized by the server host at his/her discretion. Systems currently working: 1. Inventory/Pickup 2. Item database with spawn loot tables 3. Containers Networked 4. Spells with unique effects and animations. 5. Melee combat - weapon decides animation 6. Hunger/Thirst/Health/Magicka/Stamina/Rage 7. Camera Zoom and True First person/Third person toggle. 8. Player House building system (Wood/Stone tier) 9. Crafting System 10. Steam Multiplayer (Tested, can join friends via Steam, host or join server) 11. 64km x 64km Landscape for Surface Map 12. Mount & Taming system with animations. 13. Resource gathering (More features listed on Steam!

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Age of Omens
Platforms
Windows, XONE, PS4
Creator
Groundbreak_Dev
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Style
Genre
Role Playing
Theme
Medieval
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @groundbreak_dev

I just posted "Test Post" on Reddit Reddit.com

Sep 2 2020

Test Tweet!

Sep 2 2020

Support Groundbreak Games Patreon.com

Aug 17 2020

Zombie Test - Unreal4 - Youtu.be via @YouTube

Jul 25 2020

I dunno about you, but this is pretty disturbing. Youtube.com T.co

Jul 20 2020

Get comfortable in your home work space. This is the future. T.co

Jul 20 2020

#Sharesquad Looking for a little positivity today? @garyvee @ShareSquad SHAZAM! Youtube.com

Jul 20 2020

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