Aftertile is game about a cute little ghost traveling a huge maze and using his ghastly powers to help other ghosts.

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Aftertile Devlog #10

Aftertile Devlog #10

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This devlog entry is about enemy design, our choices concerning two types of enemies and a bit about how they fit the lore of the game.

Aftertile Devlog #9

Aftertile Devlog #9

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On this devlog entry, we talk a bit more about the shrine maidens and we post our first Aftertile teaser!

Aftertile Devlog #08

Aftertile Devlog #08

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This post is about the character design of the shrine maidens, who are both part of the story and work inside the game as the save points, teleport, etc.

Aftertile Devlog #07

Aftertile Devlog #07

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On this devlog, we talk about many thing that we got done this past month.

Aftertile Devlog #06

Aftertile Devlog #06

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This devlog is about the final stage of map building. I also talk a little bit about the UI and our plans for crowdfunding.

Aftertile Devlog #05

Aftertile Devlog #05

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This is a summary of the devlopment in the past few weeks: songs, more level building, more character anim loops.

Aftertile Devlog #04

Aftertile Devlog #04

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On this devlog issue, I’ll talk a bit about the levels.

Pixel Art Tiles

Pixel Art Tiles

Design/Concepts Tutorial 1 comment

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

Aftertile Devlog #03

Aftertile Devlog #03

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Topics: what we've been doing, animation poll and new public domain tilesets.

Aftertile Devlog #2.5

Aftertile Devlog #2.5

Textures Tutorial

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Aftertile Devlog #02

Aftertile Devlog #02

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On this entry I compare a few old assets to their current take. :D

Aftertile Devlog #01

Aftertile Devlog #01

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We've decided to develop Aftertile into a full game! Here are the first steps we took.

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Aftertile
Platforms
Windows, Mac, Linux
Developer
LOSTⒶLLOY
Engine
Unity
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Homepage
Lostalloy.com
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