Escape Run
PuzzleOur game is simillar to a runner game only with some unique mechanics.
With colour matching gameplay based around the concept of chains containing gaps, that consist of alternate colours, there is a huge degree of flexibility in matchmaking possibilities.
When this is combined with the player's ability to choose the direction of the resulting sliding pieces and new refills, be it up, down, left or right, you get a playfield where players can accurately predict and plan where they want specific pieces to end up.
The end result is a game where the player is never left at the mercy of arbitrary refill mechanics - it's down to the player's skill to manipulate the grid to provide the kinds of matches they want, and in Aenigma Os they are given the tools to do just that.
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