Take control as the Fire Control Officer of an AC-130 Gunship following its story since its inception during the Vietnam war. Provide Close Air Support to your troops on the ground, fly Armed Reconnaissance and obliterate the enemy supply lines, give Landing Zone support for insertions and extractions under fire, protect US bases from enemy attacks and more while avoiding friendly and civilian casualties. Be always on the lookout for AAA and missile threats! Coming soon for Android and iPhone.

Post news Report RSS Videos: Ambush & huge firefight, anti-tank teams

We've given soldiers their weapons, so they can gracefully rain hot death on, through, and into each other.

Posted by on

There are many like it, but this one's mine

As of our previous news update, vehicles were the sole owners of weapons, and were free to deal carnage onto their enemies with impunity.

Now, soldiers can finally fight back.

In the following video, two squads of U.S. soldiers ambush a whole platoon of Viet Cong as they cross a hilltop. A huge firefight ensues, as friendly reinforcements keep pouring in.
In the end, an M113 Armored Personnel Carrier finally arrives to mop up the remaining enemy forces.

Since this is a demonstration of ground forces fighting each other, the AC-130 does not fire at any time.


But it wouldn't really be fighting back, unless we gave soldiers the means to knock out vehicles and tanks. That's why both sides now have anti-tank soldiers carrying either an RPG-2 or an M72 LAW depending on their side.

Here, an enemy anti-tank team fires its RPG-2s at an M113 APC, thankfully missing all shots.

Accuracy and damage modelling

As with vehicle weapons, each type of weapon that soldiers carry have a base accuracy and damage values. These values are modified when firing by several conditions, individual to each and every soldier.

A soldier kneeling down will receive more damage from a hit than a soldier laying down. Some will carry armor, that degrades with each hit, but also absorbs a percentage of the total damage.

When someone gets hit, they won't be able to move as fast. You will clearly see severely injured soldiers limping slowly.

Lastly, there's a "bleeding" factor. When a soldier gets hit, there's a chance he'll get an open, bleeding wound. It won't kill him immediately, but will cause him to lose health until he finally dies.

Stay tuned! With this item finished, our next development will be vehicle damage modelling.

Post comment Comments
TKAzA
TKAzA - - 3,154 comments

Looks just like the news!

Reply Good karma Bad karma+1 vote
ByteConveyor Author
ByteConveyor - - 90 comments

Needs more sand, though :)
I hope I can add a modern-day campaign after release.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: