Take control as the Fire Control Officer of an AC-130 Gunship following its story since its inception during the Vietnam war. Provide Close Air Support to your troops on the ground, fly Armed Reconnaissance and obliterate the enemy supply lines, give Landing Zone support for insertions and extractions under fire, protect US bases from enemy attacks and more while avoiding friendly and civilian casualties. Be always on the lookout for AAA and missile threats! Coming soon for Android and iPhone.

Post news Report RSS New video: Projectile tracers, terrain textures and... hey! is that a TANK?

New visual effects, terrain enhancements, tens of vehicle models and more.

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These last few weeks have been of extremely hard work in order to bring the game closer to completion.

On the eye-candy side, the most noticeable development have been bullet tracers for all of the AC-130's powerful weapons. Besides the fact that they actually DO look cool, we've found that they unexpectedly add a sense of scope and distance, making you actually feel what the aircraft's position is in the 3-dimensional world.

We have also been working on the script that defines the procedural terrain texturing (known as "splatmap") in order to have rocky cliffs, and a generally better looking coastline around the rivers.
The script that generates vegetation has also been expanded to have clustering; that is, have trees and plants favor being grouped in clusters, rather than being evenly distributed on sectors of the terrain. This makes for a feeling of denser foliage, without actually increasing the number of performance-consuming meshes.


With that out of the way, the major development for the latest weeks (and some to follow) have been vehicles. On a legendary feat (well, it did FEEL like it!), we managed to produce a huge number of models of trucks, light vehicles, tanks, APCs, artillery, anti-aircraft weapons, boats and civilian vehicles for both friendly and enemy forces in a short period of time.
They will play a major role in the game, transporting troops and supplies, as well as attacking foes and defending installations.

New vehicle models

The A.I. that controls these vehicles is still a couple of weeks away from being finished, but you can already see them moving about.

All in all, the battlefield is starting to feel a lot more alive and complex. We have set to make a game that you can easily pick up and get sucked into, but still feeling elaborate and deep, and we expect these latest developments to contribute to that final gaming experience.

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