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Wings of the Federation: Official Feedback Thread | Locked | |
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Nov 4 2010 Anchor | ||
If you have played, or are playing, the recently released Wings of the Federation campaign mod for Freelancer, please share your thoughts here! Feedback produces better mods and lets me know you actually looked at the game. |
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Nov 6 2010 Anchor | |
Edited by: Reactorcore |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I'd like to give some comments for improvements:
-If you'd like to reinforce the story, an intro/cinematic/text summary/picture of the universe would really help the player immerse better into this universe and actually care more about the characters and factions he fights for.
-Voice actors we're holding back/shy. Practice and be more confident when doing voice acting. But regardless, the effort was very good. Kudos guys.
-In some missions, some weapons are disabled by default. Althought they can be enabled easily, it'd be nice if they were active already. And in that stolen terrorist ship mission, the missile launchers had the opposite issue.
-Maybe add a special torpedo mount for the player ship to fire slow, but very powerful super torpedoes against structures and battleships? It would only have like 5 rounds and is useless against fighters, but a real killer against big things. One of those would have been really handy in that last mission.