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Mar 10 2005 Anchor | |
...the easyest game(2000-2005) to mod? An important role should play the tools(easy to use, support from the developer), tutorials availbale on the net/developer site. -- Mintrubbing.org - teh romanian way |
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Mar 10 2005 Anchor | |
im not a modder but my friend is preaty good and he loves the coding of unreal tournament -- Betatested WOW/Linage2/Cityofheroes/Motorcityonline/Ultimaonline/MatrixOnline/TheSimsOnline/Planetside |
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Mar 10 2005 Anchor | ||
Half-Life, Unreal Tournament (1, 2003, 2004), Half-Life 2, Quake 1: Darkplaces.... Take your pick. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Mar 10 2005 Anchor | |
the easiest is by far CnC Tiberian Sun, but then, most CnC series games are piss easy to mod as it's ini scripts, not hard code. Same goes for FreeLancer. For FPS, try original Quake, or something from the Unreal series ^_^ |
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Mar 10 2005 Anchor | |
Thnx.I was looking for a fps.Anyway so the finalists are Quake 1,Half-Life 1 & 2, Unreal Tournament series.But who has the map(& other tools) editor with the most user friendly interface, a lot of quality tutorials and a large mod comunity? P.S.: what about max payne? |
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Mar 10 2005 Anchor | ||
Quake 1 (darkplaces) is very easy to mod, has got many cool modern effects and has a large and newb-friendly community Check: Icculus.org , -- |
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Mar 10 2005 Anchor | ||
Max Payne is a bitch to mod, which is why the modding community is pretty small. Half-Life's Hammer is a lot easier to use. You don't have to mess with models and whatnot when making the objects like in UT's mapping tool. There's also plenty of tutorials around the web. Not to mention, Half-Life has the biggest modding community of them all. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Mar 10 2005 Anchor | |
Quake & Darkplaces are good - you don't need to warez any fancy expensive IDE or compiler to make mods, and it uses a simplified version of C which is quite easy to pick up. |
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Mar 10 2005 Anchor | |
Thnx. I tryed to made some maps in jedi outcast with the JKRadiant.....and I think that editor is the antichrist.Maybe the crushes are win`s fault, but c`mon that`s not for humans. Karuto, you are right about the comunity but i dunno how friendly they are. I did a lot of C++ and it`s not very hard so I guess I`ll try |
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Mar 10 2005 Anchor | |
Quake is definately the one to go for. It has engines like Darkplaces which rival the features of many modern fps engines. There are loads of free tools available for every aspect of modding, and the QuakeC programming language is a work of genius, quick to pick up but enormously powerful. Check out the tutorial archives at Inside3d.com and Planetquake.com for good examples. If you need any help, try the inside3d forums or #qc on irc.gamesurge.net, as these are the hubs of the QuakeC community. -- Defeat in Detail 2 - Standalone RTS Game |
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Mar 10 2005 Anchor | |
Er not really, it's more like modding Tribes, which is easy. Uncompiled script language.
Hammer = Worldcraft modified for HL after Ben Morris got assimilated by Valve. Worldcraft is initially a Quake tool and hell I find 1.3 easier than what, 4.3? Farcry is very, very easy to mod, and so is Starsiege Tribes. Doom/2 is rather easy to hack and mod for as well. Farcry and Doom have very user friendly map editors, such as Sandbox (shipped with Farcry) and DoomBuilder. Finally, HL and HL2 aren't easy to mod for at all, i've modded both games, it has obstacles of hassle one after another. For example, it may take you up to two days of frustration just to get a simple unanimated bipedal model in-game, too many headache inducing steps, plus you have to use their strict directory structures or everything will go KA-FUCK. I wouldn't really recommend it as a much freedom, easy modding environment. (and it has nothing to do with how "complex" the engine may be, it's how the developers like to work and organize for themselves) (And yes, this is based on my experience with them, though I find QuakeC best, because it can do what I want to do) Edited by (in order): leilei, leilei, leilei, leilei, leilei, leilei, leilei -- < insert subject games here >
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Mar 10 2005 Anchor | ||
I love games with forests, tropical islands, etc. I would love to buy Far Cry and learn the Sandbox map tool. Which is easier: Sandbox or Hammer? |
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Mar 10 2005 Anchor | ||
Sandbox is a lot easier because all the tools there are at your disposal. However, the only hard part is trying to make a game that's inside. That can take plenty of work if you're not going for your own island. It's a nifty tool, though. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Mar 10 2005 Anchor | |
Nothing in this world is easy, at least stuff that's worth it. Don't slack and just take the time to learn stuff. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Mar 11 2005 Anchor | ||
Yeah you can nearly read a tut for Worldcraft and accomplish the same thing in Hammer, they are very similar and the basics to mapping in Half-Life are nothing, its the entities and problems you get when it comes time to compile that are tricky, well for me at least, then again I am pretty new to (complex) mapping. --
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Mar 11 2005 Anchor | |
Really, I find UnrealEd vastly better in all areas than Worldcraft (I REFUSE to call it Hammer), the more recent incarnation that can actually be called Valve Hammer takes much from the UnrealEd base, which was there in UT, UT2k3, and UT2k4. But beyond merely the capabilities of a world editor, really the best engine I've found is Torque, particularly Tribes 2, however, advancements with the current Torque Shader Engine, and the base engine itself, make it pretty powerful and open, and it is quite the hobbyists tool, costing only $100 with GG's help, a large section of tutorials, open publishing and distribution rights to your works, and an open source of the engine itself, one thing few developers ever give. |
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Mar 11 2005 Anchor | ||
Well, good thing he's going for the easiest, and not the best, Vangor -- "He who fights with monsters might take care lest he thereby become a monster." |
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Mar 11 2005 Anchor | |
So the easiest (not the easyest - sorry about my bad english spelling) game to mod is Quake Darkplaces. I.Quake OFF TOPIC: What do you think it`s the best and complete Quake mod that you played? What is the hardest game to mod(in every aspect: coding/skinnig/mapping etc)? With my poor experience it souldent be fair for me to say this, but I think Jedi Outcast... |
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Mar 11 2005 Anchor | ||
Hardest Game (that I think is) to Mod: Operation Flashpoint and Morrowind |
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Mar 12 2005 Anchor | ||
I don't think there is one game that's hardest to mod. It all depends on what you are trying to do, what the game allows and how much eye candy you want. Certainly old games based on Q1 or Q2 are pretty easy, unless you want decent graphics; then you are screwed. Edited by: Balr14 |
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Mar 12 2005 Anchor | |
if farcry is so easy to mod, where are all the mods? |
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Mar 12 2005 Anchor | |
I'm not screwed. -- < insert subject games here >
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Mar 12 2005 Anchor | |
pacman .. best game ever to mod .. -- i like biscuits |
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Mar 12 2005 Anchor | ||
No mesh support, no shaders, small textures, limited transparency capabilities, difficulty rendering large open areas of any complexity.... I'd say you were screwed unless you have low standards. Did you ever try making a decent looking tree? |
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Mar 12 2005 Anchor | |
Edited by (in order): leilei, leilei -- < insert subject games here >
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