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Taking a large step into 2D programmin. Help needed also! | Locked | |
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Oct 8 2013 Anchor | ||
Straight to the point> I've learned a bit more than the basics of Java and C++, done a few games with Game Maker, then coded a bit with Python, but now I'm stuck with a big dilemma: The thing is: I want to use all the engines/languages above but i'm not sure I could use them all at once though. Thanks for your help and sorry if I'm posting on the wrong forum or making stupid repetitive questions. |
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Oct 8 2013 Anchor | ||
Why would you want to use them all at once? That doesn't really make any sense. If you already really like JMonkey you may as well stick with it. |
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Oct 9 2013 Anchor | ||
Perhaps you didn't get what I was asking. Of cousre I don't want to use them all at once, I'm saying that I'm fascinated with all of them and I don't know which would fit better for me(developing a 2D game) |
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Oct 9 2013 Anchor | ||
To develop a 2D game, I would use C++ with a high level lib like SFML (Object oriented, 2D, audio, input handling...) because I like to have full control on my game, to optimise and I code for some times now. But a engine for 2D games would fit better if you think you will go too slow with C++ (like Construct or Game Maker). Python is an excellent language to start a project or make a prototype (maybe with pygames) as it is easier than C++ or C# to learn and use. But such a choice is really a matter of what you want and what your game needs! |
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Oct 9 2013 Anchor | ||
Now that's a proper answer. Thanks! |
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Oct 12 2013 Anchor | ||
This line you posted threw me off: "The thing is: I want to use all the engines/languages above but i'm not sure I could use them all at once though." |
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