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Source SDK available with TF2 (F2P) | Locked | |
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Jun 27 2011 Anchor | ||
When Valve released Team Fortress 2 as a Free 2 Play title, a friend and I decided to ask Valve if the SDK comes along with it and if not, would become available once a F2P user converts his/her F2P account to a premium one (I sent an email to Gabe, my friend sent his to Robin) This was the answer When I checked my test account (no games for it other than the free tf2 deal) I found out that the SDK was now listed under my Tools tab, along with the SDK Base; managed to run Zombie Panic Source flawlessly Can someone verify this as well? lol |
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Jun 28 2011 Anchor | |
Hey that's cool, nice job! --
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Jun 28 2011 Anchor | ||
With my free account I can access mods that currently run off of the SDK Base 2006 engine (Neotokyo, Zombie Master, etc.) and the official steamworks mods (Zombie Panic Source, Pirates Knights & Vikings 2) No dice on other mods that run strictly off of the SDK Base 2007 engine and aren't currently a steamworks mod(Firearms Source, No More Room in Hell, etc.) Again would like someone to help confirm this lol |
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Jun 28 2011 Anchor | ||
yes i checked my free account and it has source SDK and it works. |
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Jun 28 2011 Anchor | |
Not surprising. They're only going to give what''s necessary for TF2. |
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Jun 28 2011 Anchor | |
Jun 30 2011 Anchor | ||
Oooook so Valve has released Base 2007 as well, now basically every Source Mod is playable for free |
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Jun 30 2011 Anchor | ||
Thank you for putting this in motion. F2P source mods... Glorious! |
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Jul 2 2011 Anchor | ||
but, you still need the engine itself to run a mod? or can one make a standalone now (like UDK and soon Cryengine3 offers). |
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Jul 2 2011 Anchor | |
Not surprising perhaps, but not necessary either, this is pretty much a gift akin to UDK I guess. --
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Jul 8 2011 Anchor | ||
The Source Engine community was dying slowly because of a abudance of mods. Many good mods didnt make it because there were already so many. |
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Jul 8 2011 Anchor | |
The Source community is suffering because the tools are shit. Valve have finally realised this, and the update couldn't come soon enough for Source. Mods don't make it because a lot of people are quitters, or mean well but just don't understand what they're getting into. That's not something exclusive to Source, or even to modding. It's what makes talent in any field special - for every one that makes it to a high standard, hundreds or even thousands tried and quit. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jul 8 2011 Anchor | ||
It makes you wonder what Valve uses to make games. |
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Jul 8 2011 Anchor | |
We know what they use, and it goes a long way to explaining the Valve Time phenomenon -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jul 8 2011 Anchor | |
What Gibberstein said. It's not exclusive to Valve though, lots of companies, apparently even DICE use tools that are just about good enough to get their project done, they don't spend time on finesse like Epic does, but of course Epic probably makes more money on licenses for UE3 than from GOW. --
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Jul 8 2011 Anchor | |
Probably? Definitely. That's where the nail is being hit. Other companies like Valve or DICE aren't making their profits from their toolchain, so there is no incentive to ever develop it further than what is required to get their product on shelves. |
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Jul 12 2011 Anchor | ||
Will I be able to play Ep. 2 mods, even if I only have TF2 (I also have HL2, but not Ep. 1 and 2) ? |
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Jul 12 2011 Anchor | |
It depends if the mod you wish to play uses content from episodes (enemies, sounds, textures etc). --
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Jul 12 2011 Anchor | ||
Sounds Epic for me. |
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Jul 14 2011 Anchor | |
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Jul 15 2011 Anchor | |
I don't think so... But I'm not sure. --
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