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[Royalty] Dynamic Realities looking for Members! | Locked | |
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Nov 16 2012 Anchor | ||
We now use our Blog to address all things we need. Currently we have a few titles open.
Cheers! We are still looking for 3D artists or a single 3D artist. Optionally if you are an Animator/Rigger we need that too! Edited by: Vipar |
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Nov 16 2012 Anchor | ||
Can you check your links? Only the first one seems to work. Cheers |
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Nov 16 2012 Anchor | ||
Thanks! It worked the first time I put them in. Odd. They should work now! |
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Nov 16 2012 Anchor | ||
any images of your current work? |
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Nov 16 2012 Anchor | ||
If you looked in our Open Positions section you would find that we are missing a 2D and 3D artist to make this possible. I wish I could say "Yes we do indeed!" but that is not the case as we have been very unlucky with artists lately. They get in and then disappear very shortly after because they didn't have time. |
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Nov 16 2012 Anchor | ||
you dont need artists to start showing alpha builds, demo levels, gameplay ideas, level layouts, also be good to mention clearly what engine your using. |
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Nov 16 2012 Anchor | ||
For the game concept we currently have going, we can't use the stock assets that come with the UDK (Which is what we are using), to express what kind of game we want. We need concept art to get props, at least decent alpha environments and characters modeled by a 3D modeler. So it is very much needed. |
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Nov 16 2012 Anchor | ||
sorry but art assets only immerse the player, mechanics can be worked out with just primitives, you dont think AAA companies make all the artwork first then program the engine around that? |
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Nov 16 2012 Anchor | ||
You are telling me this like I am not aware
While I appreciate your tips, you are putting them in a very arrogant manner, which I am not too happy with. Let me give you an example of what I've experienced a long time ago, when I started doing this: The concepts and mechanics are laid out. I try to attract programmers and others who can help lay the technical parts down, before the art and models kicks in. But you know what? The Technicians didn't want to join, because there was no art to show. Now I am trying to get art and you tell me I should just go for the technical aspect first since I don't need art to create an appealing game concept. I would agree with you, in an ideal world. But we are not in an ideal world. Edited by: Vipar |
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Nov 17 2012 Anchor | ||
You come across as a bit arrogant yourself. Let me ask this, what is your role in the team 'Vipar'? |
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Nov 18 2012 Anchor | ||
I was far from being arrogant, the process of seeking artists only sustains public intrest, real coders understand the design process starts with them, if your not having luck getting a coder, your recruitment / sales pitch may need some work, ive tryed the development process your using and it doesnt work. |
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Nov 18 2012 Anchor | ||
Well, sorry if I came across like that. A lot of people are just very quick to judge if you don't follow their specific way of making a game. This came across as exactly that.
"Real Coders". What defines a real coder in your world? "I like the idea and concept of it. Seems interesting and have a lot of potential. But at this point in time it doesn't seem like you've progressed very far. Maybe I'll be interested when you have some art assets to show". Whether you like it or not, we love pictures of progression. I am also trying to make this game in steps, so that we don't get man power for tasks we don't currently need to approach. I was in a group not too long ago that tried to get everyone at the same time, for the entire game. This was a problem because people were just hanging around not getting any assignments whatsoever. Also you might be happy to know, that we now have a 2D artist We are currently looking for a 3D animator. Edited by: Vipar |
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