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Police Simulation mod, looking for help with anything (Forums : Ideas & Concepts : Police Simulation mod, looking for help with anything) Locked
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Feb 19 2005 Anchor

Since Half-Life, I've been thinking about a mod which would simulate the life of your average police officer. Unfortunately, I hardly have any experience with any kind of modding but I'm trying to learn how to do mapping so that I might contribute to this project by doing so. This is a rough summary overall of what the mod could turn out to be.

It's an idea for a police simulation, modeled after your Average Joe cop. This won't have a large, expanded storyline of any kind. It just shows the average day in a cop's life with the occasional large crime showing up.

Throughout this mod, you would be on patrol in your squad car on the look for crimes in progress and listening for crimes on the dispatch radio. This mod will be very non-linear since you have the decision to take the crime or forget about it.

There would be a variety of crimes ranging from 7-11 holdups all the way to large incidents such as bank robberies. Obviously, you would have access to backup depending on the situation. You could be the first responder to a 7-11 holdup and call for a squad car or maybe you would hear the call for backup on the radio, go to the store and find your fellow officers in a heavy firefight as you roll up to the store. For the large scale incidents, you could be playing many roles mainly depending on when you show up. If you show up early, you could be the first to secure the area while calling for SWAT teams and additional units. If you're a straggler, you might end up being put on perimeter watch while the SWAT team takes care of things. It all depends on factors like that.

This mod will attempt to be as realistic as possible. As in real life, you can only take so many torso shots before you go down. You could also be shot in the leg which could incapacitate you. Since you are mister Average Joe cop, you will be carrying Average Joe cop's weapons and equipment as well. Pepper spray, flashlight, standard handgun (Colt .45 or Beretta M9 possibly), possibly a shotgun in the trunk, etc.


This is a very basic summary so far and I could expand much further but I want to see if any of you out there think you could help bring this mod to life. If you have any kind of modding talent whatsoever, don't hesitate to e-mail me at coreyos@gmail.com or hit me up on AIM: XillegalopX. Thanks.

frosty-theaussie
frosty-theaussie Sonny Jim
Feb 19 2005 Anchor

I like the idea, it has potential. I'm not sure if the engine choice is wise, if you're looking for gameplay over a wide area, Half-Life 2 might not be the best suited.

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User Posted Image

Feb 19 2005 Anchor

Not necessarily, a good coder can program new functions into the source engine. You just have to be creative. In my current project, any player who decides to join the police force would have access to backup. Also, anyone of the "detective" status will be able to place police raids, and the like, at a designated time. This is accomplished by the player creating a path entity at their eye vector. Then the AI police follow preset paths to drive to the closest road path. Then they disembark and move into the player-made path on foot.

Anything is possible with the source engine ;)

Feb 19 2005 Anchor

I actually think this mod should be on Half Life 2. The cop cars, the physics, graphics, etc. Usually i say that there are too much mods for HL2, but this is one of the ones that deserves its engine.

Feb 19 2005 Anchor

I'd say going for an engine like Max Payne 2 or something, but whatever. The Source engine could be useful for something like this.

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Feb 19 2005 Anchor

yeah both would be great, but playing with hl2 graphics and vehicle and FPS View and everything else would be better for a FPS loving person like myself. its all up to you coreyo. you can still make if for HL1 if you want...

Mauvebib
Mauvebib Swallow My Pride
Feb 19 2005 Anchor

I personally think people should try to be a little less ambitious for their first mods. Very rarely do big mods get finished by first time developers.

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frosty-theaussie
frosty-theaussie Sonny Jim
Feb 19 2005 Anchor

So you people think Half-Life 2 would be "perfect" for a free-form, non-linear experience?

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Feb 19 2005 Anchor

I really think it would be better on the HL2 engine because of the physics, etc. I don't really know much about game engines but I think it would be best on the HL2 engine.

Chaossaber314
Chaossaber314 RETSP Team Leader, Disestablishmentarianist
Feb 19 2005 Anchor

As a criminal justice major I'll be keeping my eye on this one.

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TheDebonairNomad
TheDebonairNomad Selectively Ignorant.
Feb 19 2005 Anchor

Grand Theft Auto can go quite a ways, some of the functions I'm not sure if it would be possible to add on VC or 3 but SA most likely it can be done. Or You could try building it on SWAT 4 when it comes out but that would be sorta like making a mod thats the same as the game. You Could try an RPG engine like Fallout, or possibly try it on Farcry or Call of Duty, if none of those seem good then I would go with the Max Payne or HL2 engine. Just my two cents.

Edited by: TheDebonairNomad

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Feb 19 2005 Anchor

crackheads must be in the mod. and KKK members. i would download the mod in a second even without reading about it if it had those. then again, i would download it anyway because it sounds really cool.

TheDebonairNomad
TheDebonairNomad Selectively Ignorant.
Feb 19 2005 Anchor

Of course crackheads should be in it, you also need the PCP dude with the knife in the alley with that psychotic bloodshot look.

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Feb 19 2005 Anchor

yes!!! and gangs, and pimps, and people rolling dice, oh my god this mod must be made. get a coder, modeler, and a team of mappers (so they can work together to make a city). it could really work out. i would join mapping after im done with shadow lore and my other mods. just make the mod happen! great idea.

Feb 19 2005 Anchor

See! I was hoping some people would gather interest in this mod! David, you are more than welcome to join as we have no one right now lol.

And we will absoultely have crazy crackheads and perhaps some Reno 911 inspired characters. ;) And on a sidenote, I will be posting a little help wanted notice on PHL to look for more team members. If anyone knows someone who can do modding, feel free to recommend them to me. They are guaranteed to be on the team.

Oh and lastly, we will be looking for voice actors, male or female, at some point. It won't be for a little while of course since it needs to get off the ground first but we will need quite a few. I can start up a list now of people who would be interested in doing voices.

Edited by (in order): coreyo, coreyo

TheDebonairNomad
TheDebonairNomad Selectively Ignorant.
Feb 19 2005 Anchor

Haha That should be sweet, first thing you need to do though is be certain which engine this is going to be on.

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I'm the Bringer of Death, Fall to your knees and beg for mercy... Or Give me a Sandwich I'm hungry.

Feb 19 2005 Anchor

Well, I think this mod would be best off on the HL2 engine mainly because there is much better potential for good graphics, the physics are great and I do know that the HL1 engine wasn't exactly designed to support vehicles which we will need in this game.

Feb 19 2005 Anchor

yes, hl2!!! i will deff. help map, as soon as i figure out what im going to do with shadow lore and my other mod projects.

frosty-theaussie
frosty-theaussie Sonny Jim
Feb 19 2005 Anchor

AdrianShephard wrote: Grand Theft Auto can go quite a ways, some of the functions I'm not sure if it would be possible to add on VC or 3 but SA most likely it can be done. Or You could try building it on SWAT 4 when it comes out but that would be sorta like making a mod thats the same as the game. You Could try an RPG engine like Fallout, or possibly try it on Farcry or Call of Duty, if none of those seem good then I would go with the Max Payne or HL2 engine. Just my two cents.


Yes, IMO GTA would be the ideal engine, using a modified main.scm. Half of the work is already done. Most of the models and textures are already in there, and the cities too.

BTW: You don't need physics and fantastic graphics for a good mod. Jesus, graphics don't make a good game, gameplay does.

Edited by: frosty-theaussie

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User Posted Image

Feb 19 2005 Anchor

Keep it with Half Life 2, so that more people can join. More people own Half Life 2 and more people have experience with it. I just think it would overall be better because of the graphics and everything. I also just left Shadow Lore because it couldnt work with the old worldcraft for much longer and i might leave Block Warz because no one has been talking for a month. ill see what i can do. who knows, mabey ill join if you get serious about it....

Feb 19 2005 Anchor

Well I'm completely ready to start discussing ideas and we can get the ball rolling once a team is organized. Send me an IM at XillegalopX now if you feel like talking about it. :)

leilei
leilei The person who doesn't like anything
Feb 19 2005 Anchor

The~David~Cult wrote: Keep it with Half Life 2, so that more people can join.


HL2 can't support a city, not even a town. It has very limited coordinates.

GTA3's the choice, I agree. There's no other modular engine at current that can support a city, and mass amounts of artificial peeps and cars.

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Feb 19 2005 Anchor

I am the lead of a mod called oblivion, and we are working with the half life 2 engine, and not only can it support a town, but easily a city... it can do just as much as gta did, if not way more... although you might have to deal with some loading times, maybe when crossing bridges and what not, but an easy price for the graphics and engine it has. Not to mention HL2 has multiplayer capabilities, if you want to do that. And the amount of people who own Half Life 2 and are looking for a good mod is insane, specialy compared to GTA. Good Luck with your mod, and go ahead and MSN me if you need any help... good ideas lead to good success.

Feb 19 2005 Anchor

yeah cheapy. hl2 can support a city easily. it just takes about a half an hour to compile.

leilei
leilei The person who doesn't like anything
Feb 19 2005 Anchor

I think you are all hype suckers, over-estimating on what hl2's modified quake engine can do :|

HALF-LIFE 2's MAXIMUM COORDINATES IS -/+65536 UNITS, NOT ENOUGH FOR A CITY.

Unless your "city" is only 4 blocks big, then okay, so be it.

Edited by (in order): leilei, leilei

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