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Help with 3ds max (Forums : 3D Modeling & Animating : Help with 3ds max) Locked
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shinobi718
shinobi718 That Was Left-Handed!
Oct 5 2008 Anchor

So made a model in 3ds max. I made a model before in XSI, worked fine. Though I like 3ds better.
I exported the model as a smd then compile and check it in the model viewer. Says Error loading model. The qc file is fine. The texture for it is a gray (all). Because I can't merge the shapes together to make a uvw map. Also says when I create the smd file, says it is skipping the mesh

WARNING: Material on mesh "objectX" was neither type Standard or Multi/Sub-Object. Skipping mesh.

Any ideas why? Something I am doing wrong in 3ds max?
Thanks in advance.

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Henley
Henley the sun never sets on the eternally cool
Oct 5 2008 Anchor

u need to apply the mesh in a different way (i forget the name but i believe it stated with a "P" it was under the material organiser).

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shinobi718
shinobi718 That Was Left-Handed!
Oct 5 2008 Anchor

I can not find the material organizer. Using Design 2009. Also, how do fuse multiple shapes?

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Henley
Henley the sun never sets on the eternally cool
Oct 5 2008 Anchor

hit "M" on the keyboard.

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shinobi718
shinobi718 That Was Left-Handed!
Oct 5 2008 Anchor

o ok lol. still can't find what it is.
I found multi/sub-object.
Now it says
WARNING: Material "Material #31" does not appear to have a Bitmap type diffuse texture. Skipping mesh.

EDIT: I I got it working. Make the material to a standard. Then choose Bitmap in diffuse on the basic parameters.

I can not make the proper collision model and my grays texture doesn't show.

Edited by: shinobi718

Henley
Henley the sun never sets on the eternally cool
Oct 5 2008 Anchor

shinobi718 wrote: o ok lol. still can't find what it is.
I found multi/sub-object.
Now it says
WARNING: Material "Material #31" does not appear to have a Bitmap type diffuse texture. Skipping mesh.

EDIT: I I got it working. Make the material to a standard. Then choose Bitmap in diffuse on the basic parameters.

I can not make the proper collision model and my grays texture doesn't show.


a collision model needs to be bigger then the mesh of the model. Im assuming you mean the texture on the collision model, you still need to apply a texture but the texture will and should never show. Once you make a collision box make sure you delete everything else within the model and make a new save call it something like *modelname*_coll.max or something like that so you know what model it really is. In the end 1 model should have 3 model files (1 is mesh, 1 is the rig, and the last is the collision model), naturaly there would be more if it had animations.

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shinobi718
shinobi718 That Was Left-Handed!
Oct 5 2008 Anchor

Thank you!

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Henley
Henley the sun never sets on the eternally cool
Oct 5 2008 Anchor

shinobi718 wrote: Thank you!


np mate hope you work it out!

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