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Help with 3ds max | Locked | |
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Oct 5 2008 Anchor | |
So made a model in 3ds max. I made a model before in XSI, worked fine. Though I like 3ds better. WARNING: Material on mesh "objectX" was neither type Standard or Multi/Sub-Object. Skipping mesh. Any ideas why? Something I am doing wrong in 3ds max? |
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Oct 5 2008 Anchor | |
u need to apply the mesh in a different way (i forget the name but i believe it stated with a "P" it was under the material organiser). --
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Oct 5 2008 Anchor | |
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Oct 5 2008 Anchor | |
hit "M" on the keyboard. --
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Oct 5 2008 Anchor | |
o ok lol. still can't find what it is. EDIT: I I got it working. Make the material to a standard. Then choose Bitmap in diffuse on the basic parameters. I can not make the proper collision model and my grays texture doesn't show. Edited by: shinobi718 |
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Oct 5 2008 Anchor | |
a collision model needs to be bigger then the mesh of the model. Im assuming you mean the texture on the collision model, you still need to apply a texture but the texture will and should never show. Once you make a collision box make sure you delete everything else within the model and make a new save call it something like *modelname*_coll.max or something like that so you know what model it really is. In the end 1 model should have 3 model files (1 is mesh, 1 is the rig, and the last is the collision model), naturaly there would be more if it had animations. --
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Oct 5 2008 Anchor | |
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Oct 5 2008 Anchor | |
np mate hope you work it out! --
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