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GoldSrc vs. Source | Locked | |
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Jan 3 2009 Anchor | |
I am seeking out information from some of the older modders who have worked with the GoldSrc engine. The biggest question is what are the engine limitations. |
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Jan 6 2009 Anchor | |
You'll asking for a very long list. In some ways limitations are a good thing though: they force you to get creative. |
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Jan 6 2009 Anchor | ||
256 color textures The best thing in goldsource is the atmoshere, if youre creative you can do very cool things. |
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Jan 6 2009 Anchor | ||
the max texture size is 512x512 -- tryin to put some shit together, wanna create a style. |
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Jan 6 2009 Anchor | |
technicly all those limits (except map size, thas prolly a bsp limit) are hardware limits -- °w° |
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Jan 6 2009 Anchor | |
You can't compile models with a million polys in Source, I doubt GoldSource is any better. There are limits in the engine, not the hardware. |
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Jan 6 2009 Anchor | |
well then it sounds like they putted up limits themselfs PS: i was overdoing it with the million :p -- °w° |
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Jan 6 2009 Anchor | |
Yes and no. Some limits are given by programming languages. So for example if for optimization ( space ) reasons you use only short to store vertices in your meshes then you are limited to roughly 32k vertices which is roughly 8k triangles ( vertices div by four since most vertices are shared by 4 faces or more ). Go above and you get a mess. And using short instead of int already consumes half the amount of space. So chances are high they used many such tricks. Even Unreal had them ( vertex positions are encoded in a funny way in an unsigned in which is a packing of 96 bits into 32 bits ) |
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Jan 6 2009 Anchor | |
I think UE3 got rid of that old annoyance though. I seem to recall we were importing meshes into the hundreds of thousand polygons when I was doing my commercial work, just for shits and giggles. |
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Jan 6 2009 Anchor | |
Sound can be cheated by using an OGG player lib and playing an OGG alongside the game. At last many mods did use this trick ( although using MP3... why is beyond me :/ ) |
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Jan 6 2009 Anchor | |
whats the problem with MP3? -- °w° |
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Jan 6 2009 Anchor | |
It's relatively inefficient in terms of memory use and file size compared to an OGG file of similar quality. |
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Jan 6 2009 Anchor | |
well mp3 can be the same size as ogg too -- °w° |
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Jan 6 2009 Anchor | |
To reiterate ambershee slightly differently, if you take an .ogg and an .mp3 of similar file size, the .ogg will sound better. Note the emphasis I've added to the quote. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jan 6 2009 Anchor | |
guess i cant beat you :p -- °w° |
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Jan 6 2009 Anchor | |
I've got a cheap MP3 player and it plays OGGs well... And to add something else. MP3 compression filters out what the "average" person can not hear. If though your hearing is either slightly shifted or enlarged ( as mine ) then you hear the filtering as either shattering noise in high pitch sound or distorted bass. OGG uses a similar technique but filters way outside the hearing range so even with non-average hearing it takes a rather low compression to end up with hearable artifacts. So to make an sound file which I can't distinquish anymore from the original WAV it takes on OGG roughly 3M but on MP3 8M. Means over double as much sound data with same quality and less processing overhead. |
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Jan 6 2009 Anchor | |
ok you got me allready >.> i surrender :p -- °w° |
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Jan 6 2009 Anchor | |
AFAIK two reasons: 1) MP3 is older, so had time to establish a userbase long before .ogg was finished. 2) .ogg is an open standard and it's maintainers refuse to have anything to do with all that DRM crap that big companies have an insane fetish for Thus big companies are reluctant to back it Edited by: Gibberstein |
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Jan 9 2009 Anchor | |
Bit late but I thought I'd add a little bit of input ^^. GoldSrc:- |
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Jan 21 2009 Anchor | ||
Their are HUGE differences between them, and of course Source is better. But its Still great!!!! |
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Jan 21 2009 Anchor | |
WRONG! -- °w° |
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Jan 21 2009 Anchor | ||
yep here is it's anscestry family tree right here: En.wikipedia.org -- Paint yourself a picture when you waste another picture, and you win. |
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Jan 22 2009 Anchor | |
Its originally based from goldsrc which was based on quake but by now with all the features added or recoded I'd imagine theres very little that remained the same. |
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Jan 22 2009 Anchor | |
nope, the quake air control and player physics is still there, even the old quake null texture. OH NO WHEN I SAY PHYSICS THAT MUST MEAN THE ROLIN BARELS AND CRATES AND RAGDOOLS THERE FORE I AM WRONG AM I RIGHT! Edited by: leilei |
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Jan 22 2009 Anchor | |
told you so midnitte, most modders know this, just accept it :p source is a quake deritative (its even on the chart) -- °w° |
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