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BF2 Modification. (Forums : Development Banter : BF2 Modification.) Locked
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Aug 25 2004 Anchor

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Dear mod databse Community,

Project: Reality

We are a mod-team for the upcoming Battlefield 2 game. Since EA's and DICE mentality is often Simplicity over Realism, we will be creating a mod to cater to the players, with higher expectations from a Modern Combat Military FPS. At this stage we have began developing the concept & gameplay changes with our team of Military Advisors (some Active, some Retired, and a few Civilians). It is slowly getting to the point where we need to introduce modellers and sooner then later skinners. We are now also looking towards looking for coders and sound techs. Your work, if you are interested will include state of the art weapons & vehicles.

Right now we need.
2+ Skinners.
maybe a few moddlers
Sound techs.
Animators!

I am looking forward to hearing from you, Please e-mail (including Portfolio Img's or, Link to Img's) to reality@teameb.net and say you were idrected from the mod database thread.

Website: Reality.dc-nc.com
Forums: Reality.dc-nc.com

Battlefield 2 Features

# Online multiplayer action with 100+ players on the PC.
# All-new gameplay engine brings the immense locations to life complete with realistic physics and dynamic lighting.
# Maps scale to the number of players engaging in battle for a unique and intense experience every time.
# Take control of over 30 land, sea, and air vehicles, including tanks, helicopters, hovercraft, fast attack vehicles, and fighter jets.
# Choose to battle as U.S., Chinese, or Middle East Coalition troops, each with their own unique arsenals.
# A variety of solider classes to choose from, including Assault, Sniper, Special Ops, Combat Engineer, and Anti-tank units.
# Join a squad or select the new Commander Mode to assume the strategic role of a battlefield commander directing his forces.
# New state-of-the-art weapon systems, including heat seeking missiles and laser designated bombs.
# Material penetration feature makes sure players know the difference between cover and concealment.
# Character Persistence and Growth. With in-game success, players increase their rank and unlock awards, including new weapons, vehicle decals, medals and more.
# Earn ranks ranging from Recruit all the way to General.
# Full in-game community support including, buddy lists, stat tracking, live chat rooms, and in-game clan creation.
# Voice-over IP supported with USB headset.

BF2 Mod: Project Reality - Founder & Project Lead
Reality.dc-nc.com

Thank you for your time,
[RDEV] Evilhomer.

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"He's dead Jim..."

Aug 25 2004 Anchor

Another realistic FPS? What's so unique about this one?

- Edited By UnknownTarget On Wed 25th, Aug 2004 @ 3:04:21pm

Aug 25 2004 Anchor

Battlefield 1942 is already a realistic FPS game, so I think your mod is just redundant...

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Pengus
Pengus Big-Sexy-BiRacial-Man
Aug 25 2004 Anchor

Maybe its gonna be more realistic??? But yeah whats special about it?

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Learn C++HERE

User Posted Image

If you hate pop-ups email me for the C++ tutorial files.

Aug 25 2004 Anchor

and why battlefield 2 ? :P

EvilFish
EvilFish The Only Official ModDB Fish
Aug 25 2004 Anchor

why NOT bf2? It's gonna be the best for modding. :P

Aug 26 2004 Anchor

Youd be quite surprised how unrealistic these games are. We are now going throught he stage of R+D. How to make war more Gritty and disturbing as many of the the ex war vets have seen someone die. We are also trying to take away parts of the game that are really arcade like and fill them in with realistic scenarios, weapon loadouts, speeds and sizes for vehicles in comparison to other players.We want to get rid of the things like having a sniper in a vehicle makes it go faster etc etc.By the time this mod comes out people should have a new visoin on war, and have a far more teambased Mod.

--

"He's dead Jim..."

Aug 26 2004 Anchor

looks like a preety kool concept that everything is going to be real-life in a game.For example in BF I think it was the mod Desert Combat i was like shootin the damn guy like 20times with a Assault-Rifle and then he would be gone.But im looking forward to this mod it looks like its going to be Real-Life combat.

- Edited By Neocadenemesis On Thu 26th, Aug 2004 @ 3:30:03am

Aug 26 2004 Anchor

You'd be surprised as well to find out that Battlefield 1942 was voted one of the most realistic war games released. Also, not everyone likes a realistic game, because it takes away all the fun. Most people like to have a little unrealism in their diets (*wink*) (*wink*)

EDIT: By the way, Shellshock Nam '67 tried to do that whole realistic twist on Vietnam, and they got bad reviews for it :P

- Edited By Karuto On Thu 26th, Aug 2004 @ 7:51:57am

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

frosty-theaussie
frosty-theaussie Sonny Jim
Aug 26 2004 Anchor

[RDEV wrote: Evilhomer on Thu 26th, Aug 2004 @ 3:26:53am]Youd be quite surprised how unrealistic these games are. We are now going throught he stage of R+D. How to make war more Gritty and disturbing as many of the the ex war vets have seen someone die. We are also trying to take away parts of the game that are really arcade like and fill them in with realistic scenarios, weapon loadouts, speeds and sizes for vehicles in comparison to other players.We want to get rid of the things like having a sniper in a vehicle makes it go faster etc etc.By the time this mod comes out people should have a new visoin on war, and have a far more teambased Mod.


The only medium for the most realistic war experience is single-player. Only SP can give the player an emotional attachment to those around them, if the story is properly realised. Mafia is an example of this.

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User Posted Image

Aug 26 2004 Anchor

I'd say Full Spectrum Warrior is a better example of emotional attachment to those around theme, because you have to be very careful how you approach these things. It's like Hardcore Chess in that game :)

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 26 2004 Anchor

Alright here is an extract from one of our pages:

Welcome to "Project Reality" , a modification, for the upcoming game from EA/Dice/Trauma Battlefield 2 (aka BF2). The focus of this mod will not be exotic weapons, 007 gadgets or "cool looking" vehicles. It will be about realistic gameplay, everything else is secondary. This Mod will also not be for the masses, due to the fact that it will have a higher learning curve then your classic arcade game. This will be the real deal. Inspiration for this modification has come from interviews BF2 Developers have participated in, to quote:

"Battlefield is all about fun, action-oriented gameplay. We'll leave the truly realistic experiences to the mod teams who thrive on that type of action." (DICE, source)

"Battlefield will always be first about fun and secondly about realism. Realism implies complexity." (Sean Decker, source)

The construction of 90% of the modifications out there start with models and skins. "Project Reality" will research, discuss & debate the content of this modification in great depth before any modifications will be performed. Battlefield 2 will already provide a great foundation to work on. Our goal will be to pull it closer to reality then to the arcade feeling the default game will deliver.

Here are some very basic features that this mod will demonstrate once released.

- Kill Indicator Removed (e.g. Player A has killed Player B)
- Eliminate Friendly Indicator
- Realistic Ballistics (Bullet Drop, Speed, ROF)
- Realistic Damage (Goal is that damage to different hitboxes has different outcomes)

Therfore it is safe to say that if realism isnt for you then fine. But for those who like a more enthralling and deeper gameplay it may be worth checking us out.
[RDEV]Evilhomer.

- Edited By [RDEV]Evilhomer On Thu 26th, Aug 2004 @ 10:50:56am

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"He's dead Jim..."

Aug 26 2004 Anchor

Lol, I don't see how the kill indicator removes anything from the realism, but just makes it cinematic.

It's pretty cool, though, so even if it does sound sort of strange, I'll probably look into it once I try to nab Battlefield 2.

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 26 2004 Anchor

Karuto wrote: Lol, I don't see how the kill indicator removes anything from the realism, but just makes it cinematic.


The reason why we have applied this way is because it does not show if an enemy has been killed after say you threw a grenade into a room. Therfore, just as you would in real life, this room would still be a hazardous enviroment.This sort of brings out the level of gameplay and intellegence we are trying to keep throught any battle.

Evilhomer.

--

"He's dead Jim..."

Aug 26 2004 Anchor

Well, just don't go too far with the realism factor. Too much realism can kill a video game :P You get shot once, you're basically dead, and things like that can get very frustrating if that's all the game's about. heh

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 26 2004 Anchor

Actually we are aiming for what you may call "too much" realism. Some of our devs are active & retired military personnel with combat experience. This game, like our about page states, will not be something for the majority of players, rather for the minority that seeks realism and a higher challenge in play. Please explain though, how BF is realistic and our mod would be redundant? I respect all people's opinion and am curious on what facts you are basing this argument off? Thanks :)

- Edited By RequieM On Thu 26th, Aug 2004 @ 11:52:13am

Aug 26 2004 Anchor

- It has an unscripted approach to each level, so every situation is different, meaning you never play the same game twice.

- Each game requires some strategic planning before you get down to business

- Even though you only control one character at a time, you are left feeling part of a team fighting against a common enemy.

- Hybrid of tactical/action of Ghost Recon mixed with Medal of Honor

- Trade-off of realism and gameplay fun is perfect

Of course, your knowledge of the maps and enemy units provide the most realistic element. It can leave you feeling like you helped your country out to win the war, or at least your team in an online environment. Too much realism can leave the game feeling really boring, so I hope you guys know what you're doing going strictly for realism and nothing else.

- Edited By Karuto On Thu 26th, Aug 2004 @ 10:57:55am

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 26 2004 Anchor

Some of the points you listed partially achieve a sense of realism, but for the most part, BF is purely unrealistic. We are not the only ones with this opinion. Online players with a military background more then often despise the lack of realism, not to mention the BF devs have openly discussed this subject:

"Battlefield is all about fun, action-oriented gameplay. We'll leave the truly realistic experiences to the mod teams who thrive on that type of action." (DICE Interview)

"Battlefield will always be first about fun and secondly about realism. Realism implies complexity." (Sean Decker, EA, Interview)

- Edited By RequieM On Thu 26th, Aug 2004 @ 12:02:55pm

Aug 26 2004 Anchor

Okay, but at least choose a different name. Project Reality? Lol, that's kind of lame, if you ask me ^_^

The word "Project" is really cliché, is what I'm getting at. And, if you read the description, I'm sure you can assume that it's realistic. Insurgency for HL2 is also focusing on realism, but they have a much cooler name :P

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 28 2004 Anchor

Excuse me? Anyway, few renders for you to enjoy...

User Posted Image
User Posted Image
User Posted Image

- Edited By RequieM On Sat 28th, Aug 2004 @ 8:10:14pm

EvilFish
EvilFish The Only Official ModDB Fish
Aug 28 2004 Anchor

They're all nice, save for the last one. THat's probably the blockiest ATV I've ever seen. Do you have a reference pic?

Aug 28 2004 Anchor

SOCOM (Department of Defense) recently signed a 10.3 million dollar contract I believe with Polaris Industries for ATV's (i.e. Polaris Sportsman 500 below). We fitted it with a modified rack, this is why it may seem boxy.

User Posted Image

EvilFish
EvilFish The Only Official ModDB Fish
Aug 28 2004 Anchor

Hmm... my advice would be ditch the modified rack, kinda makes it look like a midget jeep. The front is probably the coolest part anyway (on the real thing)

Aug 28 2004 Anchor

It's all pretty cool except for the third one, like EvilFish says.

Oh, and I don't see the antenna in the real pic compared to the model. Why did you guys throw that in?

Either that, or I have bad eyes...

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

EvilFish
EvilFish The Only Official ModDB Fish
Aug 28 2004 Anchor

That antenna probably chews up polys. Is it integral to the model?

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