Features in version 9.22
- Added an announcer system with roughly 60 new voice lines from Bulwark (edited by DontAsk4470).
- Players will make pain noises when there health drops below 90%, 50% and 10%. Uses sounds recorded by Bulkwark and edited by Dontask4470. This feature uses the same rate limiter as battle cries, so by design they don't always play.
- Show the health of breakable objectives on the crosshair, so you can see how much damage has been done.
- human cross hair radius reflects the effects of your stance.
- New Boltgun first person animations by Kharos.
- Added a imperial terminator jump animation. Initially terminators did not have the ability to jump, so the model was created without a jump animation.
- A new Drop Pod model by Clay_more, skins and animations by ChromeAngel has been added. For use in new maps, either decoratively or as an objective marker / spawn point.
- New version of the lab map for testing the scale and animations of the Drop Pod.
- Enable ex_gameplay entity to specify a default timer to override the servers own multiplayer timeout.
- Updated ex_city_conflict, ex_bunker and csm_thunderhawk with the default timer flag and fixed a leak.
- New chaos version of city conflict (originally by Dark Marine back in 2006) called csm_city_conflict has been added. This puts chaos space marines in the attacking role in place of tyranids.
- csm_trench by ChromeAngel has been updated by re-oriented the dropzones on the bridge in csm_trench and added some small aesthetic details and fixed some glitches.
- Updated ex_transmitter and csm_transmitter by WhiteLighting, but they have been removed from the default map cycle due to lack of polish.
- ex_compromised and ex_bunker by WhiteLighting has been updated by ChromeAngel.
- ex_exchange by WhiteLighting has received extensive updates from ChromeAngel including:
- Quick and dirty texturing.
- lighting and some dreadnought accessibility.
- Remove a timer that did nothing.
- Extended the marketplace to make it harder to cap both sides in a short time.
- Moved the marketplace objectives closer to their drop zones.
- Added more details to distinguish the sides of the marketplace.
- Gave the loyalist spawn area the same connectivity as it's chaos counterpart to make it more defensible.
- Removed some particularly camping sandbags.
- Moved the first objective for each team closer to their spawn rooms to make them more defensible.
Tweaks
- Dontask4470 has applied new filters to Bulwark's space marine voice acting.
- Updated Space marine system sounds remixed by DontAsk4470.
- Updated Chaos space marine system sounds remixed by DontAsk4470.
- Consistent team colouring in the kill feed.
- Default imperial mission to reflecting which enemy they are against on that map.
- Put newly spawned players on the floor, rather then letting them drop.
- Tweaked the offset of the knife view model to prevent the tops of the arms being visible.
- Re-skinned a pillar prop contributed so long ago it's author is now lost to time (maybe Nic2 or Cyberman). The pillars can be seen in ex_valley and both versions of city_conflict.
- Updated the tutorial by removing the team swap option, adding a breakable objective and a proper exit , some of the rooms were also decorated up a bit.
- Made the bunker doors on csm_trench team specific and changed the door colours to clue newly spawned players as to where they exit to.
Bug Fixes
- Fixed the stretched cross hair when aiming at a player.
- Fixed auto-balance bug that prevented some players joining a team when both teams were balanced and the score was also balanced.
- Fixed missing turret destruction sound.
- Fixed missing hand textures for the scouts boltgun.
- Fixed an edge case bug where the Imperium wins by killing all the opposing team and an objective is captured (even if it's the imperials starting objective).
- Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.
Balance
- Nerfed Knife damage from 28 to 22.
- Added 5 extra points of fire resistance to terminator armour.